80db58b0d0
Bump zscript ver to 4.14.1, plus a whole lot of stuff.
...
- Try to get rid of all implicit casts from string to name, color or class.
- Use FindClass where needed.
- Used a map in a case where a dictionary was unneeded.
- Use new bounce flags where needed.
- Replace Legacy of Rust weapons/ammo.
2025-03-13 14:50:58 +01:00
f38db38751
Updates for GZDoom 4.12, part 1 (new functions, variables, flags, etc.).
2024-04-22 14:35:02 +02:00
38cd7df826
Small scorenum/damnum refactor.
2024-01-16 10:17:28 +01:00
e35f78035e
Make items drop in "Unreal style" from the player.
2023-07-01 14:12:36 +02:00
35b8b986db
Cleaning up.
2023-02-11 17:03:43 +01:00
c636e0e787
Make use of new LineTracer.Trace() parameters.
2023-01-14 18:30:22 +01:00
06e2e2c55c
Deprecate use of ROTATING. Fix rotation of many items.
2023-01-11 20:05:53 +01:00
7be1793900
Switch all particle spawns to level.SpawnParticle().
2022-12-05 14:13:47 +01:00
24dfc887a9
Clean up no longer needed TRACE_HitNone special handing in various spots.
2022-11-14 00:18:38 +01:00
843a79ac42
Use textured particles.
2022-11-06 17:06:54 +01:00
ab9023d3ee
Add freezetics support to all actors that need it.
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Remove Demoslayer fun option.
2022-10-31 15:08:30 +01:00
b4d1c05e28
Some stuff that was missed. Also, fuck Hexen.
2022-10-28 17:36:03 +02:00
c770276bd7
Various changes related to items:
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- All items now have vanilla hitbox sizes for compatibility.
- Removed extended hitboxes (no longer needed).
- Blob shadows are now exclusive to players (and eventually monsters).
- Glows and sparkles are no longer toggleable.
- Glows and sparkles have fixed size/radius.
- Item sparkles are now handled by the glows, rather than the player.
2022-10-28 16:49:14 +02:00
4bb3a1e85a
Several optimizations on non-interactive actors.
2022-10-14 21:45:21 +02:00
2f5ffdfe41
Use Vec3FromAngles to create random unit vectors.
2022-08-24 15:20:57 +02:00
b876515745
Removal of various configurable settings.
2022-07-28 21:01:08 +02:00
eb2e023c58
Fixes for corner cases related to sell-only items.
2022-06-07 13:42:13 +02:00
e4bcb33a10
Make some messages first-person for the local player.
2022-04-12 17:06:20 +02:00
b4f81fa4e3
Fix extended hitboxes breaking dual-weapon givers.
2022-04-02 12:09:45 +02:00
0aee4035ed
"Extended Virtual Hitbox" for items.
2022-03-27 15:27:03 +02:00
e0897b53e4
Same changes as master.
2021-09-27 12:31:19 +02:00
8f4630ae8b
Add distant item glows.
2021-07-09 13:21:28 +02:00
3dd2b45f2a
More deathmatch stuff.
2021-06-16 20:31:35 +02:00
3500f72db0
Add "exclusive use to pickup" option.
...
Make "pickup through melee" optional (disabled by default).
Increased leniency of use to pickup (nice for items with small hitboxes).
2021-05-29 23:26:12 +02:00
749a2c7708
Multiplayer-related tweaks.
2021-05-23 14:05:28 +02:00
c5abe83831
Major code refactoring. SWWMHandler could still use some more, though.
2021-02-27 23:59:40 +01:00