Commit graph

9 commits

Author SHA1 Message Date
80db58b0d0 Bump zscript ver to 4.14.1, plus a whole lot of stuff.
- Try to get rid of all implicit casts from string to name, color or class.
 - Use FindClass where needed.
 - Used a map in a case where a dictionary was unneeded.
 - Use new bounce flags where needed.
 - Replace Legacy of Rust weapons/ammo.
2025-03-13 14:50:58 +01:00
5488bfce5d Remove code built on incorrect assumptions about UI events.
That is, remove code for closing menus with the key that's bound to open them.
As it turns out, UIEvent.keystring isn't 1:1 with key binds for a command.
This SEEMINGLY worked since the Demolitionist Menu is by default bound to Q,
and pressing Q does send an UIEvent to the menu with the string "Q". But if,
for example, the menu had been bound to Tab, this would fall apart because then
the key string sent is "	" (a literal tab character).
If there is a way to do this properly, I don't know about it. I've looked
everywhere in GZDoom's code for a solution, something that would let me do what
I need, but alas, there is nothing there. Better to get rid of this in its
entirety than keep the flaky code in the mod until someone with a special
setup that breaks it shows up to complain.
2022-08-13 14:28:09 +02:00
df84963b44 Interpolation for all menus (choppy in 4.8.0 due to a bug). 2022-06-23 23:11:34 +02:00
ac3843625b Inventory/Keychain added. ONE TAB LEFT TO GO! 2022-03-26 00:45:42 +01:00
8769496e36 Various tweaks to menu code.
Add "mission log" thinker for use in custom maps.
2022-03-11 18:24:17 +01:00
00790e9cd2 Add kills and level stats to Stats tab. 2021-12-14 22:45:29 +01:00
1d556c37b9 Initial work on Stats tab, first section fully functional. 2021-12-08 19:58:46 +01:00
50913ed173 The help tab is piss easy to add but I forgot to. 2021-10-15 21:28:15 +02:00
93330ae562 Behold, actual progress on the Demolitionist Menu. 2021-10-15 21:09:52 +02:00