swwmgz_m/zscript/kbase/swwm_kbasetab_help.zsc
Marisa the Magician 80db58b0d0 Bump zscript ver to 4.14.1, plus a whole lot of stuff.
- Try to get rid of all implicit casts from string to name, color or class.
 - Use FindClass where needed.
 - Used a map in a case where a dictionary was unneeded.
 - Use new bounce flags where needed.
 - Replace Legacy of Rust weapons/ammo.
2025-03-13 14:50:58 +01:00

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Text

// I require assistance
Class DemolitionistHelpTab : DemolitionistMenuTab
{
DemolitionistMenuTextBox mtext;
bool drag;
override DemolitionistMenuTab Init( DemolitionistMenu master )
{
title = StringTable.Localize("$SWWM_HELPTAB");
bHidden = true;
mtext = new('DemolitionistMenuTextBox').Init(master,StringTable.Localize("$SWWM_HELPTXT"));
return Super.Init(master);
}
override void OnDestroy()
{
if ( mtext ) mtext.Destroy();
}
override void MenuInput( int key )
{
switch ( key )
{
case MK_DOWN:
if ( mtext.Scroll(16) ) master.MenuSound("menu/demoscroll");
break;
case MK_UP:
if ( mtext.Scroll(-16) ) master.MenuSound("menu/demoscroll");
break;
}
}
override void MouseInput( Vector2 pos, int btn )
{
switch ( btn )
{
case MB_LEFT:
// see if we're clicking the scrollbar (if it exists)
if ( mtext.scrollbar && (pos.x > (mtext.x+(mtext.w-8))) )
{
mtext.SetOffset(pos.y);
master.MenuSound("menu/demoscroll");
drag = true;
break;
}
break;
case MB_WHEELUP:
if ( mtext.Scroll(-8) ) master.MenuSound("menu/demoscroll");
break;
case MB_WHEELDOWN:
if ( mtext.Scroll(8) ) master.MenuSound("menu/demoscroll");
break;
case MB_DRAG:
if ( drag ) mtext.SetOffset(pos.y);
break;
case MB_RELEASE:
drag = false;
break;
}
}
// stop smooth scrolling for current textbox
override void OnSelect()
{
bHidden = false;
mtext.smofs = mtext.ofs;
}
override void OnDeselect()
{
bHidden = true;
mtext.smofs = mtext.ofs;
}
// very simple
override void Ticker()
{
mtext.Ticker();
}
override void Drawer( double fractic )
{
mtext.Drawer(fractic);
}
}