Restore weapon precaching.
Add precaching for gesture items.
Fix broken physics of light actors.
Add light actor physics to confetti.
Fix composite items not keeping their tracers on travel.
Fix ground distance reporting meters when it should be showing kilometers.
Reattach player shadow on travel.
Fix tip 37 erroneously listing slots from 6 and up as FOILINVUL when it should be 7 and up.
Health/Armor nuggets can now be bought in bulk (increments of 5 up to 20).
Armor nuggets give 1 armor point per pickup again (sorry, people who constantly stocked up on them like mad).
Add CVars needed for achievements, just more preparation for the next update.
- Minimize HUD when looking through cameras (toggleable).
- Hide precise crosshair when looking through cameras.
- Add alternative, lighter Ragekit shader for people who may have issues.
- Small changes to options menu layout.
- Merged vanilla boss / healthbar handler into main one.
- Fix: Silver Bullet didn't draw scope with shaders disabled.
- Fix: Incorrect behavior of SWWMUtility.InPlayerFOV() caused everything to always be visible.
- Fix: Trackers didn't account for Teammates in TDM.
- Fix: Trackers update based on distance to consoleplayer camera, not mo.
- Added "additional tips" help menu section detailing some important things.
- Bit more work into inter-mod compat.
- Reorganize main menu elements (layout is now like Hexen, plus info).
- Add sprites and other simple graphic stuff for upcoming dlc weapons.
- ZScript file reorganizing.
- Fix enemies that spend a long time in-air eating up FPS due to blood trails.
- Remove Swinger code, it's unused anyway.
- Fix scaling of titlemap texts.
- Make help screen scale nicely in 21:9, like the hud.
- Add cvar to allow people to still somehow play this with BD (it will break).
- Expand lore entry for Saya's mom, detailing that one event at the wedding with Kirin.
- Add model notes again so I can keep track of my progress with the collectibles (I swear I'm working on it).