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4bb3a1e85a
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Several optimizations on non-interactive actors.
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2022-10-14 21:45:21 +02:00 |
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c7d741853e
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Missed a lil' thing.
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2022-10-08 17:50:05 +02:00 |
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92f59e4449
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Revert "Pistol start tweaks."
This reverts commit 564c99782a.
This actually doesn't work that well, so return to the original method.
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2022-10-08 17:47:35 +02:00 |
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0fbbb91b8e
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Revert "Remove ZPolyobject due to licensing concerns."
This reverts commit f134375f7e.
Library is now MIT licensed and can be included.
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2022-10-08 15:55:42 +02:00 |
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564c99782a
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Pistol start tweaks.
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2022-10-08 15:45:19 +02:00 |
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c0dccaf870
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Reimplement Hellblazer. Everything's working again.
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2022-10-08 01:51:06 +02:00 |
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146531003e
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Trim excess ammo types. Some guns not reimplemented yet.
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2022-10-07 19:12:41 +02:00 |
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f134375f7e
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Remove ZPolyobject due to licensing concerns.
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2022-10-07 00:55:20 +02:00 |
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dbd887e8db
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Remove redundant second argument in various TexMan.CheckForTexture calls.
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2022-09-30 12:53:56 +02:00 |
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e571fccc4d
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Mortal Rifle fully implemented (oh my).
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2022-09-28 21:00:24 +02:00 |
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fbf6b3b82a
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Add TraceExit. Determines trace exit point for actors.
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2022-09-28 13:49:54 +02:00 |
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6928249118
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Fix rare case where chainsaw spawns before players exist.
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2022-09-24 02:11:07 +02:00 |
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5c19c6fe50
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Clean up and streamline thousands separator function.
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2022-09-20 16:01:57 +02:00 |
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6baa8b8215
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Allow embiggener to give mag ammo like in the sidemods.
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2022-09-15 13:46:46 +02:00 |
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2c0c1df7f3
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Mortal Rifle grenades now implemented.
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2022-09-14 19:25:48 +02:00 |
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e99ea75808
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The Mortal Rifle is becoming good.
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2022-09-14 00:21:28 +02:00 |
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398955bda2
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Oops
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2022-08-30 17:44:34 +02:00 |
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c5457f9747
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Small code cleanup
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2022-08-25 20:39:32 +02:00 |
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c77504b9a2
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Quadravol charge level 5 point blank fix.
Add DE_NONEXPLOSIVE flag to DoExplosion. Treats damage as "not explosive" (This makes detecting what is or isn't an explosive damage source easier).
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2022-08-25 20:03:54 +02:00 |
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514c1a8a1f
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Adjust Quadravol splash damage.
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2022-08-21 22:40:27 +02:00 |
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99eb2d8861
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More Quadravol progress (fire at charge level 1 functional).
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2022-08-19 00:59:11 +02:00 |
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4230b3b062
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Vector/Trig math refactor into utility functions.
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2022-08-18 16:18:22 +02:00 |
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b6138aa396
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Itamex Hammer fully implemented.
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2022-08-12 14:48:33 +02:00 |
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c41e9c4615
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Somehow forgot to bump zscript ver to 4.9.
Now there's a shitload of warnings about signed/unsigned comparisons, but those are a gzdoom oversight, they'll be fixed soon.
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2022-08-05 21:02:09 +02:00 |
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c0691f4930
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Implement "FindLumpByFullName" helper function.
Remove days display from playtime counter (most people expect hours).
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2022-08-05 11:08:47 +02:00 |
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fa6c8f68d6
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Enemies only drop ammo for owned weapons.
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2022-08-04 18:17:21 +02:00 |
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c66ded4cf9
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Ability to pet LEGION Cacodemons.
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2022-07-29 12:05:06 +02:00 |
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b876515745
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Removal of various configurable settings.
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2022-07-28 21:01:08 +02:00 |
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dff690c46d
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Weapon slot spawn order cvars (not in menus yet)
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2022-07-27 17:07:27 +02:00 |
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82c6be5cdc
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Sheen kill taunts + some fixes.
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2022-07-23 17:54:41 +02:00 |
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6cfde41bc7
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Replace excessive exponentiation with simple x*x squaring in SphereIntersect.
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2022-07-17 12:42:31 +02:00 |
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1969eff7d9
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Service caching.
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2022-07-15 09:32:16 +02:00 |
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3f20acc56e
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Unimplemented weapon messages.
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2022-07-06 13:31:23 +02:00 |
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f3c881a386
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Fix IsInPlayerFOV(): Make caller call CheckSight towards player instead, as it breaks for NOBLOCKMAP actors.
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2022-06-30 20:02:59 +02:00 |
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6825146e51
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A whole fat load of micro-optimizations.
Okuplok still lags like fuck, unfortunately.
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2022-06-17 22:36:51 +02:00 |
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b9a58adabc
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Code cleanup.
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2022-06-15 10:58:47 +02:00 |
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6cca0eb623
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Even more voice stuff.
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2022-06-07 18:27:52 +02:00 |
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4e29d1c2fe
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Alternate HUD style partially implemented.
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2022-06-03 19:17:33 +02:00 |
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65597c181a
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Stop reinventing lerp() all over the place.
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2022-05-29 18:07:30 +02:00 |
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f2af4dd14d
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Add "smooth streaks" to projected crosshairs.
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2022-05-29 17:51:59 +02:00 |
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984b2c39ba
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The Pusher is gone.
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2022-05-16 16:39:11 +02:00 |
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21d6fbdba4
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Personal rebranding.
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2022-05-13 18:29:45 +02:00 |
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27bba4605c
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Goodbye matcaps, hello envmaps.
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2022-05-07 22:39:40 +02:00 |
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807d1ef349
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Score limit has been capped to 9 digits.
Turns out anything higher is not actually reachable in practice.
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2022-04-17 02:23:29 +02:00 |
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601812cbb6
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Tweak weapon spawn logic again.
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2022-04-12 17:06:07 +02:00 |
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b4f81fa4e3
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Fix extended hitboxes breaking dual-weapon givers.
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2022-04-02 12:09:45 +02:00 |
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bbc8e55afd
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Un-hide DLC content (even if not implemented).
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2022-03-27 01:12:47 +01:00 |
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0680b2f382
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Sometimes plans change. DLC Weaponsets merged into one.
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2022-03-05 18:26:20 +01:00 |
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aee46bfc3c
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Fix some badly written code.
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2022-02-14 01:14:50 +01:00 |
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9c99690722
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Additions to DoExplosion.
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2022-01-22 16:38:17 +01:00 |
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