Commit graph

30 commits

Author SHA1 Message Date
8fa56ea950 ext. lore wrangling. 2020-06-18 21:16:25 +02:00
f5252ca113 Silver Bullet JET animations halfway done. 2020-06-08 19:34:43 +02:00
7417691318 Last remaining item lore entries, also other small changes. 2020-05-12 14:27:05 +02:00
bb5e8083e0 Lore entries for wallbuster, ynykron.
Small adjustments in stuff.
2020-05-09 21:01:35 +02:00
064bcbed9b Timeline compression, because I can. 2020-05-03 22:28:45 +02:00
5a9806a9e3 Miscounted the number of Elenas. Ellen is XXI, not XVI. 2020-05-03 17:21:46 +02:00
4a59622978 Hellblazer partially implemented, doesn't shoot yet.
Various lore adjustments.
Various bugfixes (mostly related to bouncing projectiles and others).
Divided language files for easier maintenance.
Corrected the 1.150 XSG bullet model so it looks more realistic.
Extra language strings (vanilla obituaries).
Added a replacement gib sound (I'm sorry).
Tease the fact Strife support might happen (don't get your hopes up).
Activating things with your balls is optional now (disabled by default).
Added some extra voice lines for "jammed" doors (has lock number, but no key exists for it), not used yet.
2020-04-15 21:47:56 +02:00
a5ab8f5064 Smol lore adjustment. 2020-03-25 23:06:49 +01:00
785c2a50a9 Lore 'n stuff. 2020-03-25 12:17:35 +01:00
b5488a036f GUESS HOW MUCH LORE I HAD TO REWRITE 2020-03-25 01:00:47 +01:00
89347b712d Mouse input support complete.
BIG LORE changes, may contain slight Doom Eternal spoilers, though not really big stuff or anything.
 - New entry: ARC (Doom Eternal).
 - Adjusted Ashley's entry to mention she grew up in Cornwall.
 - Shortened CuteEmotion entry so it doesn't get cut off.
 - Added small extra details about Doomslayer.
 - Adjusted Samuel Hayden's entry so after Doom it mentions his involvements with the ARC.
 - Adjusted Hell entry to mention their relation with the Maykrs, revealed after Doom.
 - New entry: Maykrs (Doom Eternal).
 - New entry: Sentinels (Doom Eternal).
 - New entry: SUSAN (Empty Episodes).
 - Adjusted post-Doom UAC entry to better detail how it all went to shit.
 - Adjusted timeline accordingly with all these changes.
Removed leftover mockup XCFs.
Fix Hexen still having the vanilla chat sound.
Separate option menu code from the bigass Demolitionist Menu file, so it's easier to handle.
Fix scrolling behaviour in various menu tabs.
Special mousewheel handling for Library tab (scroll through entries only when mouse is on left side).
Fix Invinciball still flashing with damage types the player is immune to.
2020-03-23 19:50:29 +01:00
d2a9cce5be Hackaround for various Hexen non-projectiles being parried.
Fix Fabricators not autoactivating if spares are held.
Typo fixes. Other corrections.
2020-03-21 04:16:49 +01:00
3e5db88d00 Date corrections:
- Date of Heretic campaign pushed back to April of 2171, since it predates Saya's wedding with Kirin, which happens on May 8th.
 - Date of Hexen campaign pushed back to May of 2171, since it happens just one month after Heretic (but should be set at least two weeks after the wedding).
Also various timeline adjustments and additions.
2020-03-17 23:36:35 +01:00
f4a7ab4b19 Timeline corrections. 2020-03-16 14:38:07 +01:00
98477d28b9 Added projectile parrying. Hitscan parry will come soon.
Went a bit crazy with the extended lore again, oops.
2020-03-15 22:47:41 +01:00
191a9a5bb9 Can't remember what I just changed, oh well. 2020-02-28 00:18:19 +01:00
65303f0116 Huge and very needed library overhaul. Plus more lore. 2020-02-16 04:16:26 +01:00
3e62d52dfc Pusher Implemented (and other things):
- Updated credits.
 - Lore text adjustments / expansion.
 - Added scrollbar to mission statement, since text has been expanded.
 - Various menu fixes.
 - Fix healthbars not appearing for Hexen wraiths (hopefully).
TODO:
 - Add separate mission statement for Doom 1 (no idea how, maybe just detect
   if it's an ExMx type of map I guess?). Mission statements for specific mods
   and map packs would be neat too, but those would take a lot of time.
 - Fine-tune Pusher behaviour.
 - Remind myself that I need to do sorting on the Doom key display below the
   score in the HUD, because for now they appear in the order they were picked
   up in and it looks kinda weird at times. Also possibly switch to a
   horizontal rather than vertical arrangement, too, adjusted to the width of
   the score box.
2020-02-12 14:15:40 +01:00
0c6011bfe3 Oh dear:
- Automated font creation. Re-made Tewi and also added additional fonts which
  might get used eventually. One of them is smol and the other is for
  Japanese text, which might happen if someone feels like helping me localize
  the mod (I'd love to cover more languages, Japanese being one of them).
- Extended Lore adjustments.
2020-02-09 22:17:27 +01:00
b630457a15 typofix 2020-01-28 21:45:45 +01:00
4368c0ca84 Progress has been made. 2020-01-24 01:09:25 +01:00
f64ff4eb52 Year Doom Eternal is set in finally nailed down. 2020-01-14 18:44:04 +01:00
d2d487afd4 Loooooooooooore. 2020-01-12 20:47:31 +01:00
c20c5fddbe Guess what? More lore. 2020-01-10 20:13:40 +01:00
f92b554afb Forgot some things. 2020-01-09 14:42:32 +01:00
23e1201383 Someone please stop me, I can't stop writing lore. 2020-01-09 14:14:01 +01:00
7e180b2078 Extend the extended lore. 2020-01-09 01:35:07 +01:00
2196322471 Lore corrections. 2020-01-08 20:29:00 +01:00
6bd0cf3891 Text cleanup. 2019-12-31 00:31:46 +01:00
45a67e359c DEEP LORE 2019-12-28 22:13:26 +01:00