f90c16b36d
More robust Demolitionist Menu item use/drop handling.
2025-01-25 14:18:42 +01:00
67d8235459
Overhaul the "swap weapon" prompt display.
2025-01-15 16:49:55 +01:00
fe4cc2bd13
Remove unused command.
2024-08-02 15:27:21 +02:00
68c01dbd63
Implement score increase/decrease accumulator in HUD.
2024-07-18 14:22:35 +02:00
f38db38751
Updates for GZDoom 4.12, part 1 (new functions, variables, flags, etc.).
2024-04-22 14:35:02 +02:00
fd179fe12a
Gamepad support for weapon wheel.
2024-03-20 13:43:38 +01:00
13b2cb53b3
Add player path tracing in minimap.
2023-12-07 23:17:27 +01:00
eb3cae5d43
Cap minimap zoom like in sidemods. Removes need for a CVar.
2023-10-13 12:11:13 +02:00
69b49bb1f3
Tweaks and fixes to Weapon Wheel.
2023-10-03 17:37:33 +02:00
19e460fc3a
Flashes don't need a queue now that interface events exist.
2023-09-29 23:58:46 +02:00
4ba1d51bcf
Completely rewrite dialogue message system.
2023-08-27 13:52:44 +02:00
55e2279c19
Sunlust MAP29 easter egg.
2023-08-25 15:10:13 +02:00
ea7582852b
Retire the "suckables list" + some fixes.
2023-07-29 14:44:34 +02:00
ebf394f568
More weapon selector work, should be good now.
2023-07-05 17:38:51 +02:00
8fcfc878b3
Fix weapon bar with automap active.
2023-07-04 17:19:09 +02:00
47b0cad882
Implement a "weapon bar" (optional).
2023-07-04 17:05:21 +02:00
08fdb7a6d7
Tweak dropping from menu after last change.
2023-07-01 14:18:38 +02:00
90a593a6d5
Fix color escapes of dialogue text on console.
2023-06-21 11:38:26 +02:00
ee1ec8c997
Remove full message log (potential buffer overflow).
2023-06-15 22:25:44 +02:00
a2f245b189
More stuff I missed.
2023-03-17 13:31:10 +01:00
bbf89546e3
Allow clearing the message log.
2023-03-10 11:48:21 +01:00
046ac1f212
Make scripted chat messages use the chat message color.
2023-03-07 07:53:38 +01:00
46bfd84a0c
Use SendInterfaceEvent for weapon firemode tags.
2022-12-06 00:20:17 +01:00
8e952f412f
4.10 support update (unfinished and untested).
2022-12-05 02:10:56 +01:00
c770276bd7
Various changes related to items:
...
- All items now have vanilla hitbox sizes for compatibility.
- Removed extended hitboxes (no longer needed).
- Blob shadows are now exclusive to players (and eventually monsters).
- Glows and sparkles are no longer toggleable.
- Glows and sparkles have fixed size/radius.
- Item sparkles are now handled by the glows, rather than the player.
2022-10-28 16:49:14 +02:00
2f00137a30
Missing Plasma Blaster collision sizes.
2022-10-20 20:27:20 +02:00
146531003e
Trim excess ammo types. Some guns not reimplemented yet.
2022-10-07 19:12:41 +02:00
f484de9b51
Block Demolitionist Menu and keyboard cheats while paused.
2022-08-27 22:50:52 +02:00
b40d8d0633
Healthbar / Damnum backport from sidemods.
2022-08-22 17:39:10 +02:00
5488bfce5d
Remove code built on incorrect assumptions about UI events.
...
That is, remove code for closing menus with the key that's bound to open them.
As it turns out, UIEvent.keystring isn't 1:1 with key binds for a command.
This SEEMINGLY worked since the Demolitionist Menu is by default bound to Q,
and pressing Q does send an UIEvent to the menu with the string "Q". But if,
for example, the menu had been bound to Tab, this would fall apart because then
the key string sent is " " (a literal tab character).
If there is a way to do this properly, I don't know about it. I've looked
everywhere in GZDoom's code for a solution, something that would let me do what
I need, but alas, there is nothing there. Better to get rid of this in its
entirety than keep the flaky code in the mod until someone with a special
setup that breaks it shows up to complain.
2022-08-13 14:28:09 +02:00
02373b99f0
Fix a potential crash when selling weapons.
2022-08-11 16:24:23 +02:00
9cd39a74f5
Fix collectibles playing "fail use" sound.
2022-08-06 15:35:02 +02:00
d30600a185
Corruption Cards dialogues and more (untested).
2022-08-04 17:20:02 +02:00
57253d5434
Sheen HMG fully functional. May need touchups later.
2022-07-22 20:20:58 +02:00
6825146e51
A whole fat load of micro-optimizations.
...
Okuplok still lags like fuck, unfortunately.
2022-06-17 22:36:51 +02:00
4e29d1c2fe
Alternate HUD style partially implemented.
2022-06-03 19:17:33 +02:00
984b2c39ba
The Pusher is gone.
2022-05-16 16:39:11 +02:00
7b30e1ebac
Madcat lore.
2022-04-16 02:04:48 +02:00
a144156b26
Add option to log oneliners to the Messages tab.
2022-04-12 18:14:47 +02:00
f776ab126b
Revert font overhaul. Back to non-replacing fonts.
2022-04-05 12:29:16 +02:00
45a1099fdd
Debug menu.
2022-03-27 16:35:06 +02:00
33f8e060b7
Multiplayer end of support. Simplify for ease of maintenance.
2022-03-23 10:50:12 +01:00
7a4ec53e16
Some easter egg tweaks.
...
Backport placeholder textures from common library.
2022-03-07 23:24:13 +01:00
a7eda2702a
Migrate various thinkers to plain objects.
...
WIP: Gib models currently in progress.
WIP: IK re-rigging of Demolitionist in progress.
2022-02-28 23:45:18 +01:00
f6b891c9fe
Refactor SWWMHandler profiling routines.
2022-02-25 16:51:20 +01:00
00f150b832
A collection of hackfixes related to items.
2022-01-25 01:40:52 +01:00
d821d0b0a8
This is what I get for copypasting code.
2022-01-15 15:39:44 +01:00
07b918b9a0
Oops another mistake.
2022-01-15 15:38:34 +01:00
ff949e4703
Oops missing semicolon.
2022-01-15 15:38:09 +01:00
be1f1d083f
Additional branding changes.
2022-01-15 15:37:29 +01:00