Commit graph

25 commits

Author SHA1 Message Date
b40d8d0633 Healthbar / Damnum backport from sidemods. 2022-08-22 17:39:10 +02:00
818cdb5761 oops. 2022-08-16 02:04:55 +02:00
871d6b5d71 Quadravol pumping (partial). No reload or fire yet. 2022-08-16 01:40:32 +02:00
586a33e0bc Quadravol HUD display (with Xekkas numerals, for fun). 2022-08-14 16:54:55 +02:00
d8d3fa8ba2 Drop shadows on Alt HUD for consistency. 2022-06-09 13:27:30 +02:00
958a32c28e Alt HUD tweaks. 2022-06-09 11:35:24 +02:00
efa20cdd30 Prepare for Alt Hud implementation. 2022-06-01 12:06:35 +02:00
bba6f3fced GZDoom has zip64 support, we don't need the font.wad hack anymore. 2022-05-31 16:36:19 +02:00
b239b44cb4 Extrapolated menu sounds.
Custom menu slider graphics.
2021-07-21 14:24:33 +02:00
064389320c Zip up fonts into a not-wad file (gross hack, but it works).
Move font tools to the tools folder.
2021-05-09 18:10:49 +02:00
387862ee3d Outlined font variants for menus. 2021-05-09 15:38:00 +02:00
2c70b63b1e Removed big font to reduce filecount.
Various menus have been tweaked to account for the bigfont removal.
Removal of flat and inverse shaded font variants.
Re-added pk3 creation and defaulted to it for new pushes.
2021-05-09 13:16:41 +02:00
7aa1d85081 OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
eb2ee7b29f Push to master all the current WIP stuff in 0.9.11b:
- Reduce number of collectibles (some might come back in the future).
 - Merge both DLC weaponsets into one, removing redundant weapons.
 - Readjust prices of some items.
 - Initial work on collectibles (currently Frispy Corn is done).
 - Added bigfont for main menu, based on Source Han Sans.
 - Reduced default HUD margin to 10.
 - Added blob shadows.
 - Added precise crosshair drawing.
 - Tweaked decals, imported more stuff from UT.
 - Swapped the Ynykron impact decal for something better.
 - Fixes to slope alignment code.
 - Implemented headpats for MBF Helper Dogs and Cacodemons.
 - Implemented partial HDoom support, with love and headpats.
 - Fix various string functions breaking on unicode.
 - Added cracktro-style text scroll to Titlemap.
 - Fixed handling of healthbars for friendly monsters.
 - Workaround for maps that use the old author name hack (" - by: " separator).
 - Fixed Silver Bullet not autoswitching on first pickup.
 - Fixed misalignment of Silver Bullet zoomed aim.
 - Silver Bullet is unchambered on first pickup, consistent with Candygun.
 - Adjusted collision sizes of all items across the board.
 - Implemented "Use To Pickup" to work around any issues introduced by the previous change.
 - Swapped CHANF_LOOPING for CHANF_LOOP in many cases, this was a typo.
 - Tweaked Biospark arc lengths, for balance and higher performance.
 - Fix misaligned fire offsets of some weapons (most noticeable on Wallbuster).
 - Prettified the loading disclaimers for BD and HDoom.
 - Add pickup flash to all items.
 - Add custom key models for Doom and Heretic.
 - Fix blown kisses giving you "need key" messages.
 - Fix worn armor and embiggeners not being removed on scripted inventory resets.
 - Remove all references to the no longer planned Radio.
 - Workaround for gzdoom devbuild quirk where MenuSound changed its argument type.
 - Added timezone to fake clock.
 - Fix some times and dates in said clock.
 - SWWM blood now also hits ceilings.
 - Added default properties to DLC ammo and weapon stubs.
 - Lore entries for collectibles and dlc weapons (incomplete).
 - Massive amount of typo fixes across the board.
2020-10-20 11:37:14 +02:00
aabc9de051 0.9.10b release (oh boy where do I start):
- New fun options implemented (omnibusting, unlimited fuel, party time)
 - Biospark Carbine gets a requested nerf
 - Candygun combo fire has been buffed (watch out for that splash damage)
 - All powerup effects are additive (stacc 'em)
 - Automap hud respects gzdoom's cvars for toggling certain elements
 - Automap hud shows stats and times in gold when 100% / under par
 - Weapons and ammo are no longer affected by skill amount modifiers, for balance (and to avoid any weird glitches)
 - Sorting improvements for menu (weapons by slot, ammo by weapons, other items by value, etc.)
 - Grilled Cheese Sandwich now saves you from lethal falls properly
 - Blown kisses instakill nazis
 - Added non-violent Keen replacement (based on "Less mean-spirited Keen replacement" by SiFi270)
 - Added gib deaths for hell nobles, pinkies, cacos, revs and viles (sprites by Amuscaria and Ryan Cordell)
 - Blown kisses can activate use switches
 - Gestures can be chained by pressing a gesture button while another is playing
 - Fixed Grilled Cheese Sandwich not avoiding telefrags properly (now also works with voodoo dolls)
 - More precise weapon kill tracking (fixes some ragekit quirks)
 - Merge both DLC weaponsets, removing redundant weapons (see FuturePlans.md)
 - Discarded some collectables for the next updates, to save time
 - Preparation work for collectables update, including some (partial) lore files
 - Remove ammo fabricators from store, makes no sense to have them when you can just buy ammo directly
 - Cosmetic Boss Brain sprite replacements, just for fun
 - 10 more intermission tips, because yes
 - Added option to reduce distance at which enemy healthbars are picked
 - Various minor bugfixes and adjustments (and also some tiny typo fixes)
 - Ragekit now heals over time and with each hit (so it's more rewarding to go wild)
 - PNG optimization pass (again lol)
 - Fix crouched gestures having no facial animation
2020-10-05 23:29:28 +02:00
68729a0978 More stuff that's not Ynykron altfire:
- Made fun tags optional, added randomizations.
- Added subsections to Stats tab for monster kills, level stats and achievements (TBD).
- Added stats tracking for swimming distance, activatables punched, and walls busted.
- Added overrides for automap stats drawing and idmypos cheat.
- Re-tweaked ground slam shockwave.
2020-08-01 20:53:35 +02:00
bc9ad0a019 Converted sheet fonts to individual glyph fonts. This greatly improves load times but massively increases the file count. 2020-05-01 16:38:27 +02:00
0e897e3073 More Japanese preparation. Added k6x8 as swap for Miniwi (same height). 2020-04-29 13:50:44 +02:00
94bcf2095d Made lore library easier to maintain. 2020-04-28 22:42:13 +02:00
0076aac629 Initial prep work for Japanese.
Added some needed extra glyphs to the MPlus font.
Separated language files.
Added edited cluster messages for Ultimate Doom, Doom 2, Heretic and Hexen.
2020-03-06 22:28:53 +01:00
0c83b61ac8 Redo the Miniwi fonts, turns out I set the wrong height. 2020-02-09 22:22:54 +01:00
0c6011bfe3 Oh dear:
- Automated font creation. Re-made Tewi and also added additional fonts which
  might get used eventually. One of them is smol and the other is for
  Japanese text, which might happen if someone feels like helping me localize
  the mod (I'd love to cover more languages, Japanese being one of them).
- Extended Lore adjustments.
2020-02-09 22:17:27 +01:00
6191230903 OK, a whole lot of stuff has happened.
- Player and Explodium Gun are fully functional.
- Added a crapton of sprites and muzzle flashes and whatnot from SWWM, Ultra Suite, and other mods I made.
- The HUD is almost complete, and some things have been changed with the fuel/dash display.
- Started adding some cvars and stuff, mod options menu will come later.
- Made an alternate -noflat- just to make Kinsie's map more pleasing on the eyes.
2020-01-26 00:29:36 +01:00
6d30b6b86c Dont mind me. 2020-01-19 22:30:48 +01:00
f6baa257c3 Add Tewi font (flat and gradient variants). 2020-01-19 22:00:02 +01:00