Commit graph

10 commits

Author SHA1 Message Date
b9cfcaee04 Quadravol can be picked up and selected, more later.
Removed subpixel shader (causes rendering issues).
2022-08-13 20:27:51 +02:00
dd62ce665b Quadravol pickup models done. 2022-08-13 11:53:37 +02:00
27bba4605c Goodbye matcaps, hello envmaps. 2022-05-07 22:39:40 +02:00
e9d94ed6e8 High tier embiggeners were missing their envmaps. 2021-10-10 18:18:26 +02:00
76019492ca Modernize material shaders. 2021-05-27 10:55:44 +02:00
06f79726a8 Add item sparkles.
Tweak Omnisight pickup behavior (shared in mp).
2021-02-22 17:01:58 +01:00
c517d7404e Move matcaps to a separate folder.
Add unique matcap for Biospark Carbine, fits the colors better.
2021-02-22 00:58:07 +01:00
e30df13c2f Add shine effect to Biospark Carbine.
Add glow and light to Spark Units.
2021-02-21 21:26:05 +01:00
4ee1df5d8f Major cleanup of CVar usage. Switches a whole lot of clientside-only CVars to the "nosave" type.
Auto-merge overlapping Embiggeners into bulk items.
Increase backpack amounts of many ammo types.
Allow trading of Embiggeners in multiplayer.
Fix trading dual-wield weapons.
Fix trading Candygun spares.
2021-02-21 17:43:11 +01:00
72c4a81ff0 A whole lot of stuff, whew:
- All ammo pickups done.
 - All weapons basic properties and spawn state set.
 - Implement Hammerspace Embiggener.
 - Corrections to lore stuff and other info.
 - Separated Hellblazer ammo between mags and single units.
 - Fix fourth healthbar being the same color as third.
 - Added "abstract" to some classes, just for safety.
 - Dashing and ramming tweaks.
 - Dashing no longer cancels when getting hurt.
 - Tiny menu fixes.
2020-01-30 22:58:10 +01:00