Commit graph

17 commits

Author SHA1 Message Date
e92b7cf269 Cleaner way of fetching inputs in intermission. 2022-06-07 12:01:07 +02:00
a8ed346e67 Reimplement intermission input handling. 2022-06-01 18:33:35 +02:00
7ad3295046 Statscreen compat fix for recent devbuilds.
Unfortunately, the ability to switch art and tips on the fly, as well as fading the foreground, have all been lost in the process.
2022-04-27 17:22:20 +02:00
615b35ec26 Asserts for some hard-to-detect bugs. 2022-04-17 19:52:07 +02:00
89042b7b49 Revert font system overhaul. 2022-04-05 16:44:45 +02:00
cb7aa8b333 "Niceify" usage of BrokenLines in many spots. 2022-03-10 13:33:37 +01:00
6b4432fdf8 Fix intermission tip filtering. 2022-03-05 18:54:42 +01:00
fc87562758 More official renders for intermission art. 2022-01-08 17:52:30 +01:00
7f70eb03af I gave in and did the font cleanup already. 2021-12-16 22:07:20 +01:00
8be723477f Pull in more changes from master. 2021-10-03 23:49:20 +02:00
5dea5ab4d6 More changes from master. 2021-09-29 18:47:23 +02:00
555530c164 Devastation sigil fully implemented.
Removed old ragekit shader entirely, always use alt now.
VIP powerups no longer spawn if the player has max amount.
2021-09-01 18:53:53 +02:00
dc4bd4d45d Initial 1.1 development setup. 2021-09-01 09:56:20 +02:00
b57c71683f Sync intermission art/tip changes in mp. 2021-08-20 21:49:13 +02:00
bbd43c58e4 Enforce intermission bg filtering through shaders, to fix jaggies at certain resolutions. 2021-04-11 21:20:27 +02:00
c6cb85c1e4 Add some official renders to the intermission art roster. 2021-03-07 02:13:54 +01:00
c5abe83831 Major code refactoring. SWWMHandler could still use some more, though. 2021-02-27 23:59:40 +01:00
Renamed from zscript/swwm_inter.zsc (Browse further)