Auto-merge overlapping Embiggeners into bulk items.
Increase backpack amounts of many ammo types.
Allow trading of Embiggeners in multiplayer.
Fix trading dual-wield weapons.
Fix trading Candygun spares.
- Swap all instances of Thinker.TICRATE with the GameTicRate global.
- Force intermission counters to be enabled (fuck Heretic).
- Add two more achievements to be used.
- Reduce number of collectibles (some might come back in the future).
- Merge both DLC weaponsets into one, removing redundant weapons.
- Readjust prices of some items.
- Initial work on collectibles (currently Frispy Corn is done).
- Added bigfont for main menu, based on Source Han Sans.
- Reduced default HUD margin to 10.
- Added blob shadows.
- Added precise crosshair drawing.
- Tweaked decals, imported more stuff from UT.
- Swapped the Ynykron impact decal for something better.
- Fixes to slope alignment code.
- Implemented headpats for MBF Helper Dogs and Cacodemons.
- Implemented partial HDoom support, with love and headpats.
- Fix various string functions breaking on unicode.
- Added cracktro-style text scroll to Titlemap.
- Fixed handling of healthbars for friendly monsters.
- Workaround for maps that use the old author name hack (" - by: " separator).
- Fixed Silver Bullet not autoswitching on first pickup.
- Fixed misalignment of Silver Bullet zoomed aim.
- Silver Bullet is unchambered on first pickup, consistent with Candygun.
- Adjusted collision sizes of all items across the board.
- Implemented "Use To Pickup" to work around any issues introduced by the previous change.
- Swapped CHANF_LOOPING for CHANF_LOOP in many cases, this was a typo.
- Tweaked Biospark arc lengths, for balance and higher performance.
- Fix misaligned fire offsets of some weapons (most noticeable on Wallbuster).
- Prettified the loading disclaimers for BD and HDoom.
- Add pickup flash to all items.
- Add custom key models for Doom and Heretic.
- Fix blown kisses giving you "need key" messages.
- Fix worn armor and embiggeners not being removed on scripted inventory resets.
- Remove all references to the no longer planned Radio.
- Workaround for gzdoom devbuild quirk where MenuSound changed its argument type.
- Added timezone to fake clock.
- Fix some times and dates in said clock.
- SWWM blood now also hits ceilings.
- Added default properties to DLC ammo and weapon stubs.
- Lore entries for collectibles and dlc weapons (incomplete).
- Massive amount of typo fixes across the board.
- New fun options implemented (omnibusting, unlimited fuel, party time)
- Biospark Carbine gets a requested nerf
- Candygun combo fire has been buffed (watch out for that splash damage)
- All powerup effects are additive (stacc 'em)
- Automap hud respects gzdoom's cvars for toggling certain elements
- Automap hud shows stats and times in gold when 100% / under par
- Weapons and ammo are no longer affected by skill amount modifiers, for balance (and to avoid any weird glitches)
- Sorting improvements for menu (weapons by slot, ammo by weapons, other items by value, etc.)
- Grilled Cheese Sandwich now saves you from lethal falls properly
- Blown kisses instakill nazis
- Added non-violent Keen replacement (based on "Less mean-spirited Keen replacement" by SiFi270)
- Added gib deaths for hell nobles, pinkies, cacos, revs and viles (sprites by Amuscaria and Ryan Cordell)
- Blown kisses can activate use switches
- Gestures can be chained by pressing a gesture button while another is playing
- Fixed Grilled Cheese Sandwich not avoiding telefrags properly (now also works with voodoo dolls)
- More precise weapon kill tracking (fixes some ragekit quirks)
- Merge both DLC weaponsets, removing redundant weapons (see FuturePlans.md)
- Discarded some collectables for the next updates, to save time
- Preparation work for collectables update, including some (partial) lore files
- Remove ammo fabricators from store, makes no sense to have them when you can just buy ammo directly
- Cosmetic Boss Brain sprite replacements, just for fun
- 10 more intermission tips, because yes
- Added option to reduce distance at which enemy healthbars are picked
- Various minor bugfixes and adjustments (and also some tiny typo fixes)
- Ragekit now heals over time and with each hit (so it's more rewarding to go wild)
- PNG optimization pass (again lol)
- Fix crouched gestures having no facial animation
- Crouched gesture animations.
- Proper crouch-jumping (now always enabled).
- New fanart by Endie.
- Swimming animations (also used by flight).
- Hexen-style startup screen.
- More model cleanup.
- Prevent Wallbuster reload menu from opening on intermissions.
- Intermissions now only handle fire and use for advance, to prevent some lil' accidents.
- Holding altfire on intermissions hides ui elements, so the bg is fully visible.
- Begin writing lore for collectibles (these will come in a couple updates).
- Fix fuzz shader being affected by texture upscaling.
- Enemies with >=1000 starting hp also can drop golden shells.
- Explodium Gun no longer shows with a "1x" prefix on menus when single.
- Player animation transition tweaks.
- Extend enemy drops setting to add an ammo-only option (which is now the default).
- Add stats tracking for buttslams, plus a +300 score bonus.
- Add obituary for buttslams.
- Add stats tracking for total items and secrets found.
- Add stats tracking for teleport distance (not usable yet until next gzdoom).
- Refactor stats tab main section a bit to make it easier to extend.
- Prettified version string colors a bit.
- Increased width of intermission tip textbox to reduce line count and prevent overlap with the stats on certain resolutions.
- Turned the tag fallback string into a constant, for the sake of cleaner code. Now there's only one instance of AWESOME IT'S PENIS in the code.
- Adjusted classname beautification function, should handle very exotic names better now.
Tweaks/fixes for dash slam and ground pound.
Score numbers will pop up in the world for count items, secrets, and others.
Fonts are now preloaded at launch, to reduce freezes. This obviously increases load times.
Berserk punches now have additional splash damage.
Ragekit hit fx now also activated by hitting walls or parrying.
Added lights to all players (I mean... the CuteEmotion Display is really bright, you know).
Additional intermission tips.
Keys are now sorted by lock number, both on the HUD and the keychain tab.
Blue text color has been edited to be a bit more readable.
Reduced the color fade of unselected items in various parts of the Demolitionist menu, should help with readability.
Tweaks to player voice handling, line counts are language strings now, instead of the old awkward method of counting them manually.
Some adjustments to movement, jump/croush to move up/down when swimming and flying.
Increased damages of Pusher, for balance.
Fixed incorrect behaviour of armor damage absorption, which made the armor nuggets pretty much useless.
Fix incorrect absorption factor of armor nuggets, making them heal at >10% instead of >100%.