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15d259be36
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Hitscan locational damage compatibility.
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2022-03-08 14:54:32 +01:00 |
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0ca14ab4f3
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Implement dummy puff class (to be used by all hitscan).
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2022-02-19 16:08:32 +01:00 |
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4df4542540
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Fix off-by-one bug in looping palette lights.
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2021-12-04 21:50:50 +01:00 |
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685b7d6f91
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Break spike traps in Hexen when standing on them.
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2021-08-28 18:56:23 +02:00 |
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0f81569ba8
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Terrain fx finetuning.
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2021-08-11 22:31:58 +02:00 |
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47f38a3380
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Cheap self-made terrain fx (ugly?).
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2021-08-11 21:50:51 +02:00 |
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045560672d
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Reduce performance impact of item glows.
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2021-07-13 17:04:42 +02:00 |
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8f4630ae8b
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Add distant item glows.
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2021-07-09 13:21:28 +02:00 |
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37275606e3
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Minor convenience stuff.
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2021-06-04 17:33:09 +02:00 |
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a7ef6ced0c
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Prevent blob shadows from appearing for things with zero radius.
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2021-06-01 16:52:02 +02:00 |
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3500f72db0
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Add "exclusive use to pickup" option.
Make "pickup through melee" optional (disabled by default).
Increased leniency of use to pickup (nice for items with small hitboxes).
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2021-05-29 23:26:12 +02:00 |
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2b1687b0f8
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A radius of 1 can cause projectiles to clip through walls.
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2021-05-23 10:32:23 +02:00 |
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8ec2c14b38
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Sound precaching for player/weapons.
Adjust collision sizes of projectiles.
Make player self-light toggleable.
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2021-05-18 17:17:15 +02:00 |
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d07bc12a8f
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Some extra debug code and some fixes.
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2021-04-10 19:27:19 +02:00 |
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b205527576
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Mykradvo Artifact implemented.
Replace some electric damage types with plasma, as it should be expected.
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2021-03-17 20:16:17 +01:00 |
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c5abe83831
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Major code refactoring. SWWMHandler could still use some more, though.
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2021-02-27 23:59:40 +01:00 |
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