Commit graph

54 commits

Author SHA1 Message Date
dae091c7dc Cancel any active dash if the player does a ground stomp. 2024-01-02 22:34:15 +01:00
852e2bfec0 Proooooooobably need a null check there. 2023-12-24 18:27:07 +01:00
308636000f More Eviternity 2 MAP33 compat work. 2023-12-24 17:56:05 +01:00
bc00b01a0f Low floor friction fix and other things.
- Unbreak inventory resets in Eviternity.
- Hotfix for Eviternity II MAP33, lava sections should be beatable now.
2023-12-23 15:33:20 +01:00
e5e6ce619c Fix severe performance issues in large maps.
So... Remember that one decision I made about avoiding BlockThingsIterator as
much as possible? Turns out that was a stupid idea. There ARE situations where
it's better to iterate sector thinglists, yes, especially for things that are
NOT part of the blockmap, but in other cases, the excess allocations of new
iterators are a reasonable price to pay for the lower perf impact in extreme
cases, such as maps that have a gazillion sectors with gazillions of things in
them (I'm looking at you, UDMF mappers).
As a compromise, at least, in situations where the thinglists are needed, I did
add a sort of micro-optimization by implementing code to check if a bounding
box is inside a sector (would be nice if this was part of GZDoom itself, tho).
2023-12-19 11:46:29 +01:00
673cdc6d8f Bypass A_SetViewPitch to not trigger the "never-will-be-fixed" bug. 2023-12-08 22:56:41 +01:00
13b2cb53b3 Add player path tracing in minimap. 2023-12-07 23:17:27 +01:00
f9da352077 Fix unexpected rip sounds in Heretic and Hexen. 2023-11-28 11:23:31 +01:00
6a6c26f307 Reset weapon pickup voicelines only when inventory is wiped. 2023-11-27 15:44:23 +01:00
cc1f1b8577 Adjustments to dashing. 2023-11-26 16:32:09 +01:00
f78b747ff7 Add secret difficulty for a dragon.
Remove 2x speed mult from hardest skill(s) (causes glitches).
Allow moths to still attack while following the lamp.
(Still do not know what causes moths to print "asin domain error" to terminal).
2023-10-16 14:00:46 +02:00
adaf35eeb0 Fix "longest journey" achievement breaking due to movement glitches. 2023-10-10 17:25:58 +02:00
46c25250a4 Limit stomp/hammer shockwave vertical movement so they no longer hug the floor. 2023-09-04 14:21:31 +02:00
96b334f3de "exit at low hp" sectors now exit without dealing damage. 2023-08-25 18:16:07 +02:00
96fff41826 Make Demo have a pained default expression at low HP. 2023-08-21 11:38:08 +02:00
8f93448a32 Corner case where gathered targets for splash damage may become null. 2023-08-20 12:04:01 +02:00
3c6f45d38c Voodoo dolls should have blob shadows. 2023-08-17 20:19:55 +02:00
ea7582852b Retire the "suckables list" + some fixes. 2023-07-29 14:44:34 +02:00
d4043c2353 Reimplement reverted commit but with some important safety checks. 2023-07-29 14:02:52 +02:00
3b10e684b6 Revert "Replace usage of ThinkerIterator and BlockThingsIterator in various places where we can instead loop through sector thing lists."
This reverts commit 2bd1cb0657.
2023-07-29 13:48:33 +02:00
2bd1cb0657 Replace usage of ThinkerIterator and BlockThingsIterator in various places where we can instead loop through sector thing lists.
While in the latter case this may result in longer loops, it also reduces GC thrashing by not needing to allocate an iterator every time.
This also simplifies the DoBlast code as there is no longer a need to manually traverse portals vertically.
2023-07-29 13:15:34 +02:00
1640e77c9c Fix default tag of Voodoo Dolls in stats. 2023-07-04 13:51:01 +02:00
57464deeed Slight viewbob adjustment. 2023-06-04 11:43:18 +02:00
a2f245b189 More stuff I missed. 2023-03-17 13:31:10 +01:00
e69dfa7e1f (WIP) View sway, shake, etc. in weapon animations. 2023-03-10 19:37:09 +01:00
5c9292a811 Faster move bob acceleration. More bob when crouching. 2023-03-10 14:18:19 +01:00
8d1886ad15 Fix warp to NaN when crouching with Silver Bullet. 2023-03-10 00:20:09 +01:00
e98f870b5b Fix silent broken crushers. 2023-03-10 00:00:24 +01:00
a3e7e4a622 Even less slippery player movement. 2023-03-09 23:58:43 +01:00
588fb5dd8d Remove small per-step speed boost. 2023-03-09 20:38:53 +01:00
d71d5b665c Fix incorrect check for viewpitch workaround. 2023-03-03 20:50:50 +01:00
be405824c2 Experimental bob-synced footsteps in first person. 2023-03-03 20:23:17 +01:00
4226dd8c95 Migrate DLC1 first person models to IQM. 2023-02-25 20:50:14 +01:00
a2855dfc9a Don't use inventory tokens for mapper-toggleable store/revive. Tokens are icky. 2023-02-18 11:54:30 +01:00
c05c638a6a Proper fix for erratic ViewPitch. 2023-02-11 19:13:38 +01:00
5e552e7607 Fix erratic ViewPitch when loading saves. 2023-02-11 18:47:48 +01:00
35b8b986db Cleaning up. 2023-02-11 17:03:43 +01:00
08201160b1 Fix implicit class pointer casting. 2023-02-11 13:19:03 +01:00
1ad16bfcd4 Blocking checks for mirror interaction (forgot about them). 2023-01-19 10:23:20 +01:00
c3cc545784 Mirror interaction. 2023-01-19 10:09:20 +01:00
b0ae0d2153 More voice changes:
* Additional kiss voices
* Mirror interaction lines (not yet implemented)
* Intonation changes for two existing lines
* Fix randomization of some voices (grunts and whatnot)
2023-01-19 09:47:00 +01:00
525b9e33eb Use new let syntax for multiple returns. 2023-01-14 19:14:39 +01:00
c636e0e787 Make use of new LineTracer.Trace() parameters. 2023-01-14 18:30:22 +01:00
55fbfd86c0 Floating point quake intensities. 2023-01-14 18:06:52 +01:00
d0fddbf8a3 Testing changes for GZDoom 4.11/5.0. 2023-01-08 14:58:06 +01:00
f3946f832b Fix magnetized items being blocked by "monster block" lines. 2022-12-30 23:16:16 +01:00
2b41ba0225 CVar caching is no longer needed. 2022-12-29 13:20:08 +01:00
9f529afb3c Set DROPOFF flag on magnetized items, hopefully fixes them getting stuck on some lines. 2022-12-29 10:44:53 +01:00
22179fdcd8 Tweak viewbob and deceleration. 2022-12-28 21:31:00 +01:00
7b8111c40d Finally fix gestures breaking on weapon switch. 2022-12-26 23:22:30 +01:00