Commit graph

34 commits

Author SHA1 Message Date
333c974ba6 I had to rebrand this achievement, really had to. 2023-11-28 13:28:26 +01:00
fd655bf440 More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
2ee5cf2407 Rebrand facerocket achievement. 2023-09-15 11:00:37 +02:00
3491b845d2 PNG optimization pass with oxipng -omax. 2022-12-17 11:03:00 +01:00
146531003e Trim excess ammo types. Some guns not reimplemented yet. 2022-10-07 19:12:41 +02:00
87d1893d25 Alternate Quadravol achievement icon. 2022-08-20 19:08:11 +02:00
0da17a6654 Last remaining achievement icons. 2022-07-06 00:47:25 +02:00
d7614bdf73 Some achievement icons. 2022-06-24 17:51:47 +02:00
984b2c39ba The Pusher is gone. 2022-05-16 16:39:11 +02:00
bf4c2f4ec6 Remove "Unchecked Capitalism" achievement.
As funny as the joke was at first, it's a real detriment for completionists.
2022-02-12 18:50:15 +01:00
cce76b52ec Achievement Stats tab now fully functional.
Optimize menu item list drawing by skipping off-screen items.
2022-02-10 21:23:31 +01:00
35b0ad1b2b Achievement system fixes and stackable chanceboxes. 2022-01-11 02:18:38 +01:00
ccab16a7a9 All new achievement icons added.
One more intermission art added.
Small folder reorganization.
2021-09-11 21:15:52 +02:00
0420d511a6 New achievements coded (Most icons still not done).
Various random tweaks and fixes.
Reformatted and cleaned up Future Plans file.
2021-09-08 21:09:13 +02:00
08914cb1d7 Achievements submenu. 2021-05-01 14:56:02 +02:00
e463314b78 Remove abort/cheat achievements, as they're not "normally" obtainable.
Add a little easter egg to using SWWM Platinum cheats for the first time.
2021-04-23 23:25:43 +02:00
63f4c4407c All achievement icons have been implemented. 2021-04-14 20:44:54 +02:00
eb269aacc9 Even more icons, 13 to go. 2021-04-13 20:26:29 +02:00
d35f4020fb More achievement icons I guess? 2021-04-12 20:49:51 +02:00
4d319e6a8a Two more intermission art renders. 2021-04-11 19:49:21 +02:00
4d7cd9c564 Some spicing up of the Doom 2 secret maps.
More achievement icons.
2021-04-09 20:57:49 +02:00
19ccdb3ab2 Propagate mk_math MIT relicense. 2021-04-02 14:09:11 +02:00
02d148596c 6 more achievement icons. 2021-03-31 21:11:17 +02:00
11bc7fa9a1 More achievement icons done. Halfway there. 2021-03-30 19:04:11 +02:00
0136f32c47 Per-game achievement alterations (wow, undocumented LANGUAGE feature).
Added achievement for killing a boss using only the Deep Impact primary.
2021-03-29 19:07:02 +02:00
b0ce5ff5f9 More achievement icons. 2021-03-25 18:07:42 +01:00
1e82cf6b09 Remove the 'Mx. Worldwide' achievement, it can't work due to cvars being split between games.
Adjust how the 'Full Set' achievement is handled, for the same reasons.
Don't split the Demolitionist Menu help text, it just complicates code.
2021-03-24 18:10:17 +01:00
d0afd69d34 Optimize achievement loading.
Add a new achievement (heh).
Don't show achievement notifications while the level is ending.
2021-03-24 17:41:38 +01:00
92f3e6d3aa A couple achievement pics done. 2021-03-24 15:32:50 +01:00
1cbfd4b97d Begginings of achievement system.
Fix projectile detection.
2021-03-22 01:26:15 +01:00
eb2ee7b29f Push to master all the current WIP stuff in 0.9.11b:
- Reduce number of collectibles (some might come back in the future).
 - Merge both DLC weaponsets into one, removing redundant weapons.
 - Readjust prices of some items.
 - Initial work on collectibles (currently Frispy Corn is done).
 - Added bigfont for main menu, based on Source Han Sans.
 - Reduced default HUD margin to 10.
 - Added blob shadows.
 - Added precise crosshair drawing.
 - Tweaked decals, imported more stuff from UT.
 - Swapped the Ynykron impact decal for something better.
 - Fixes to slope alignment code.
 - Implemented headpats for MBF Helper Dogs and Cacodemons.
 - Implemented partial HDoom support, with love and headpats.
 - Fix various string functions breaking on unicode.
 - Added cracktro-style text scroll to Titlemap.
 - Fixed handling of healthbars for friendly monsters.
 - Workaround for maps that use the old author name hack (" - by: " separator).
 - Fixed Silver Bullet not autoswitching on first pickup.
 - Fixed misalignment of Silver Bullet zoomed aim.
 - Silver Bullet is unchambered on first pickup, consistent with Candygun.
 - Adjusted collision sizes of all items across the board.
 - Implemented "Use To Pickup" to work around any issues introduced by the previous change.
 - Swapped CHANF_LOOPING for CHANF_LOOP in many cases, this was a typo.
 - Tweaked Biospark arc lengths, for balance and higher performance.
 - Fix misaligned fire offsets of some weapons (most noticeable on Wallbuster).
 - Prettified the loading disclaimers for BD and HDoom.
 - Add pickup flash to all items.
 - Add custom key models for Doom and Heretic.
 - Fix blown kisses giving you "need key" messages.
 - Fix worn armor and embiggeners not being removed on scripted inventory resets.
 - Remove all references to the no longer planned Radio.
 - Workaround for gzdoom devbuild quirk where MenuSound changed its argument type.
 - Added timezone to fake clock.
 - Fix some times and dates in said clock.
 - SWWM blood now also hits ceilings.
 - Added default properties to DLC ammo and weapon stubs.
 - Lore entries for collectibles and dlc weapons (incomplete).
 - Massive amount of typo fixes across the board.
2020-10-20 11:37:14 +02:00
aabc9de051 0.9.10b release (oh boy where do I start):
- New fun options implemented (omnibusting, unlimited fuel, party time)
 - Biospark Carbine gets a requested nerf
 - Candygun combo fire has been buffed (watch out for that splash damage)
 - All powerup effects are additive (stacc 'em)
 - Automap hud respects gzdoom's cvars for toggling certain elements
 - Automap hud shows stats and times in gold when 100% / under par
 - Weapons and ammo are no longer affected by skill amount modifiers, for balance (and to avoid any weird glitches)
 - Sorting improvements for menu (weapons by slot, ammo by weapons, other items by value, etc.)
 - Grilled Cheese Sandwich now saves you from lethal falls properly
 - Blown kisses instakill nazis
 - Added non-violent Keen replacement (based on "Less mean-spirited Keen replacement" by SiFi270)
 - Added gib deaths for hell nobles, pinkies, cacos, revs and viles (sprites by Amuscaria and Ryan Cordell)
 - Blown kisses can activate use switches
 - Gestures can be chained by pressing a gesture button while another is playing
 - Fixed Grilled Cheese Sandwich not avoiding telefrags properly (now also works with voodoo dolls)
 - More precise weapon kill tracking (fixes some ragekit quirks)
 - Merge both DLC weaponsets, removing redundant weapons (see FuturePlans.md)
 - Discarded some collectables for the next updates, to save time
 - Preparation work for collectables update, including some (partial) lore files
 - Remove ammo fabricators from store, makes no sense to have them when you can just buy ammo directly
 - Cosmetic Boss Brain sprite replacements, just for fun
 - 10 more intermission tips, because yes
 - Added option to reduce distance at which enemy healthbars are picked
 - Various minor bugfixes and adjustments (and also some tiny typo fixes)
 - Ragekit now heals over time and with each hit (so it's more rewarding to go wild)
 - PNG optimization pass (again lol)
 - Fix crouched gestures having no facial animation
2020-10-05 23:29:28 +02:00
e422da7cc8 Various things here and there:
- Allow total damage dealt/taken stat to go beyond int.max.
- Reduce thinker iterator usage in some places (most notably for fire debuffs).
- Fix untouchable spree stat tracking.
- Allow paying respects when erased by Ynykron.
- Correct use of wrong flag (CANNOTPUSH instead of DONTTHRUST) in several spots.
- Use LARGE_MASS const instead of its value where needed.
- Add flags to DoExplosion, for various things.
- Fix missing splashes on DoExplosion.
- Allow DoExplosion to set the BLASTED flag, used by ground pound shockwaves.
- Add flag to re-enable the higher Z thrust on DoExplosion knockback.
- Added a "sweet spot" to berserk shockwaves.
- Explodium splash deals more Z thrust, allowing it to send enemies flying when aiming at the feet, as intended.
- Adjust a couple things related to player dashing.
- Fix player being yeeted when killing a large enemy by stomping.
- Tweaked ground pound shockwaves. The ring shockwave only spawns on solid ground now.
2020-07-31 16:14:00 +02:00
0d43b7de18 Fix mp desync due to incorrect 6DOF CVar handling. 2020-07-15 10:19:57 +02:00