Commit graph

14 commits

Author SHA1 Message Date
8e952f412f 4.10 support update (unfinished and untested). 2022-12-05 02:10:56 +01:00
bcc1f22153 Tiny insignificant change. 2022-11-28 00:35:00 +01:00
c770276bd7 Various changes related to items:
- All items now have vanilla hitbox sizes for compatibility.
 - Removed extended hitboxes (no longer needed).
 - Blob shadows are now exclusive to players (and eventually monsters).
 - Glows and sparkles are no longer toggleable.
 - Glows and sparkles have fixed size/radius.
 - Item sparkles are now handled by the glows, rather than the player.
2022-10-28 16:49:14 +02:00
db86853195 Allow debug view of player hitbox when using chasecam. 2022-10-21 12:43:41 +02:00
4bb3a1e85a Several optimizations on non-interactive actors. 2022-10-14 21:45:21 +02:00
4230b3b062 Vector/Trig math refactor into utility functions. 2022-08-18 16:18:22 +02:00
823da0615e Fix swapped weapons having bDROPPED. 2022-08-12 01:24:51 +02:00
20a8f3304b Some small optimizations. 2022-07-05 19:37:48 +02:00
65597c181a Stop reinventing lerp() all over the place. 2022-05-29 18:07:30 +02:00
0aee4035ed "Extended Virtual Hitbox" for items. 2022-03-27 15:27:03 +02:00
7f70eb03af I gave in and did the font cleanup already. 2021-12-16 22:07:20 +01:00
ff07516f4c Don't show headpat trackers in debug view mode. 2021-06-01 16:52:15 +02:00
8ec2c14b38 Sound precaching for player/weapons.
Adjust collision sizes of projectiles.
Make player self-light toggleable.
2021-05-18 17:17:15 +02:00
d07bc12a8f Some extra debug code and some fixes. 2021-04-10 19:27:19 +02:00