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dc4bd4d45d
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Initial 1.1 development setup.
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2021-09-01 09:56:20 +02:00 |
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6a1172491e
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Verdant Citadel compatibility fixes.
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2021-08-28 18:06:11 +02:00 |
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fb0e8c45f3
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Add "on-demand" option to only spawn ammo for available weapons.
Add dedicated "Ammo Spawner" class to simplify code.
Small code duplication cleanup.
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2021-06-23 01:06:21 +02:00 |
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761281db92
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Finetune KDiZD key replacements.
Tweak ERROR shader.
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2021-06-10 17:20:04 +02:00 |
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b98b80667f
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Fix Hellblazer having no crosshair.
Rebalance ammo drops/spawns again.
Add random chance for ammo drops to not spawn.
Minor adjustment to forced bilinear shader.
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2021-05-21 10:42:19 +02:00 |
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a0400cb97a
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Some profiling stuff, for debugging.
Combat tracker creation in WorldThingSpawned shouldn't need to loop through whole list. This speeds up things greatly during map load.
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2021-04-04 18:03:22 +02:00 |
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a549c341c4
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Fix DRLA monsters not triggering boss death events.
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2021-03-21 01:34:37 +01:00 |
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b205527576
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Mykradvo Artifact implemented.
Replace some electric damage types with plasma, as it should be expected.
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2021-03-17 20:16:17 +01:00 |
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c5abe83831
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Major code refactoring. SWWMHandler could still use some more, though.
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2021-02-27 23:59:40 +01:00 |
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