Commit graph

41 commits

Author SHA1 Message Date
a342651842 Revert IsActorPlayingSound hotfix, not needed in this branch. 2023-01-14 19:19:08 +01:00
55fbfd86c0 Floating point quake intensities. 2023-01-14 18:06:52 +01:00
d0fddbf8a3 Testing changes for GZDoom 4.11/5.0. 2023-01-08 14:58:06 +01:00
b1683dae8e Generalized hitnormal functions (where possible). 2022-12-18 20:03:36 +01:00
57327fa8f6 Patch IsActorPlayingSound calls until next GZDoom update. 2022-12-06 18:47:26 +01:00
02dd50101e Use CORRECTPIXELSTRETCH where needed. 2022-12-05 14:50:16 +01:00
8e952f412f 4.10 support update (unfinished and untested). 2022-12-05 02:10:56 +01:00
23947d8471 Remove unnecessary uses of "action" and "invoker". 2022-11-26 11:57:17 +01:00
7f6b66b149 The Silver Bullet is an AMR, not a sniper rifle.
Unify YBeam size/orientation math into one utility function.
2022-11-22 23:05:20 +01:00
31ea4f73b1 Fix wacky-ass water physics for projectiles. 2022-11-11 01:46:39 +01:00
ab9023d3ee Add freezetics support to all actors that need it.
Remove Demoslayer fun option.
2022-10-31 15:08:30 +01:00
4bb3a1e85a Several optimizations on non-interactive actors. 2022-10-14 21:45:21 +02:00
62d10ed11c Remove fat chodes, Silver Bullet reimplemented. 2022-10-07 20:13:10 +02:00
146531003e Trim excess ammo types. Some guns not reimplemented yet. 2022-10-07 19:12:41 +02:00
b4dd0cd4be Add Chancebox reward for Mortal Rifle. 2022-09-19 13:16:17 +02:00
6fef4692b6 Add SYNCHRONIZED flag to various non-interacting actors (which may be client-side, I have not checked). 2022-09-19 13:12:06 +02:00
0110868314 More modular chancebox reward system. 2022-09-09 12:41:56 +02:00
764690b988 Chancebox tweaks. 2022-08-27 16:56:35 +02:00
2f5ffdfe41 Use Vec3FromAngles to create random unit vectors. 2022-08-24 15:20:57 +02:00
4230b3b062 Vector/Trig math refactor into utility functions. 2022-08-18 16:18:22 +02:00
3fcab013b7 Implement "dropped item magnet". 2022-08-15 15:07:27 +02:00
7d86143fb4 Updates for recent A_ChangeModel fix.
Use a canvas texture for the titlescreen fade.
2022-07-27 13:17:18 +02:00
12515e9107 Wrist tags in first person also update now. 2022-07-26 21:11:06 +02:00
e296c02608 Remove Dragon's Breath shells.
Nuggets can no longer be stored as spares.
2022-06-04 22:09:46 +02:00
fa80c346ec Add QF_3D to every single A_QuakeEx call. 2022-06-02 00:48:17 +02:00
941dd1a16d Fart cheat can now hurt bosses. 2022-05-27 16:12:27 +02:00
35b0ad1b2b Achievement system fixes and stackable chanceboxes. 2022-01-11 02:18:38 +01:00
5dea5ab4d6 More changes from master. 2021-09-29 18:47:23 +02:00
cf3d42f1ee VIP weapon/ammo spawn tweakery. 2021-09-07 00:39:49 +02:00
dc4bd4d45d Initial 1.1 development setup. 2021-09-01 09:56:20 +02:00
fb0e8c45f3 Add "on-demand" option to only spawn ammo for available weapons.
Add dedicated "Ammo Spawner" class to simplify code.
Small code duplication cleanup.
2021-06-23 01:06:21 +02:00
9e00ee41ae Chanceboxes and collectibles shouldn't appear in DM. 2021-05-23 19:12:56 +02:00
a0d2937ad8 Some tweaks. 2021-05-09 17:23:57 +02:00
e6133c8a25 More cheat stuff (includes a flag!). 2021-04-29 23:26:34 +02:00
98012daf26 A couple tweaks. 2021-04-08 15:57:28 +02:00
d7ac134da0 Froggy chair tweaks/rebalance. 2021-04-01 15:20:39 +02:00
800bb38a4f A bunch of finetuning. 2021-03-25 22:03:07 +01:00
7d401bdb61 I completely forgot what I changed. 2021-03-23 17:03:51 +01:00
1cbfd4b97d Begginings of achievement system.
Fix projectile detection.
2021-03-22 01:26:15 +01:00
8c47601d90 I'm afraid the plans for strife support have been cancelled. 2021-03-21 16:22:55 +01:00
c5abe83831 Major code refactoring. SWWMHandler could still use some more, though. 2021-02-27 23:59:40 +01:00
Renamed from zscript/swwm_funstuff.zsc (Browse further)