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a342651842
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Revert IsActorPlayingSound hotfix, not needed in this branch.
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2023-01-14 19:19:08 +01:00 |
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55fbfd86c0
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Floating point quake intensities.
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2023-01-14 18:06:52 +01:00 |
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d0fddbf8a3
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Testing changes for GZDoom 4.11/5.0.
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2023-01-08 14:58:06 +01:00 |
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b1683dae8e
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Generalized hitnormal functions (where possible).
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2022-12-18 20:03:36 +01:00 |
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57327fa8f6
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Patch IsActorPlayingSound calls until next GZDoom update.
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2022-12-06 18:47:26 +01:00 |
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02dd50101e
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Use CORRECTPIXELSTRETCH where needed.
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2022-12-05 14:50:16 +01:00 |
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8e952f412f
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4.10 support update (unfinished and untested).
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2022-12-05 02:10:56 +01:00 |
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23947d8471
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Remove unnecessary uses of "action" and "invoker".
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2022-11-26 11:57:17 +01:00 |
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7f6b66b149
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The Silver Bullet is an AMR, not a sniper rifle.
Unify YBeam size/orientation math into one utility function.
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2022-11-22 23:05:20 +01:00 |
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31ea4f73b1
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Fix wacky-ass water physics for projectiles.
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2022-11-11 01:46:39 +01:00 |
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ab9023d3ee
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Add freezetics support to all actors that need it.
Remove Demoslayer fun option.
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2022-10-31 15:08:30 +01:00 |
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4bb3a1e85a
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Several optimizations on non-interactive actors.
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2022-10-14 21:45:21 +02:00 |
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62d10ed11c
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Remove fat chodes, Silver Bullet reimplemented.
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2022-10-07 20:13:10 +02:00 |
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146531003e
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Trim excess ammo types. Some guns not reimplemented yet.
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2022-10-07 19:12:41 +02:00 |
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b4dd0cd4be
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Add Chancebox reward for Mortal Rifle.
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2022-09-19 13:16:17 +02:00 |
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6fef4692b6
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Add SYNCHRONIZED flag to various non-interacting actors (which may be client-side, I have not checked).
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2022-09-19 13:12:06 +02:00 |
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0110868314
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More modular chancebox reward system.
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2022-09-09 12:41:56 +02:00 |
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764690b988
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Chancebox tweaks.
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2022-08-27 16:56:35 +02:00 |
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2f5ffdfe41
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Use Vec3FromAngles to create random unit vectors.
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2022-08-24 15:20:57 +02:00 |
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4230b3b062
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Vector/Trig math refactor into utility functions.
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2022-08-18 16:18:22 +02:00 |
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3fcab013b7
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Implement "dropped item magnet".
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2022-08-15 15:07:27 +02:00 |
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7d86143fb4
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Updates for recent A_ChangeModel fix.
Use a canvas texture for the titlescreen fade.
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2022-07-27 13:17:18 +02:00 |
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12515e9107
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Wrist tags in first person also update now.
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2022-07-26 21:11:06 +02:00 |
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e296c02608
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Remove Dragon's Breath shells.
Nuggets can no longer be stored as spares.
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2022-06-04 22:09:46 +02:00 |
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fa80c346ec
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Add QF_3D to every single A_QuakeEx call.
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2022-06-02 00:48:17 +02:00 |
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941dd1a16d
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Fart cheat can now hurt bosses.
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2022-05-27 16:12:27 +02:00 |
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35b0ad1b2b
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Achievement system fixes and stackable chanceboxes.
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2022-01-11 02:18:38 +01:00 |
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5dea5ab4d6
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More changes from master.
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2021-09-29 18:47:23 +02:00 |
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cf3d42f1ee
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VIP weapon/ammo spawn tweakery.
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2021-09-07 00:39:49 +02:00 |
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dc4bd4d45d
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Initial 1.1 development setup.
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2021-09-01 09:56:20 +02:00 |
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fb0e8c45f3
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Add "on-demand" option to only spawn ammo for available weapons.
Add dedicated "Ammo Spawner" class to simplify code.
Small code duplication cleanup.
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2021-06-23 01:06:21 +02:00 |
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9e00ee41ae
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Chanceboxes and collectibles shouldn't appear in DM.
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2021-05-23 19:12:56 +02:00 |
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a0d2937ad8
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Some tweaks.
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2021-05-09 17:23:57 +02:00 |
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e6133c8a25
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More cheat stuff (includes a flag!).
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2021-04-29 23:26:34 +02:00 |
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98012daf26
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A couple tweaks.
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2021-04-08 15:57:28 +02:00 |
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d7ac134da0
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Froggy chair tweaks/rebalance.
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2021-04-01 15:20:39 +02:00 |
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800bb38a4f
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A bunch of finetuning.
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2021-03-25 22:03:07 +01:00 |
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7d401bdb61
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I completely forgot what I changed.
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2021-03-23 17:03:51 +01:00 |
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1cbfd4b97d
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Begginings of achievement system.
Fix projectile detection.
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2021-03-22 01:26:15 +01:00 |
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8c47601d90
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I'm afraid the plans for strife support have been cancelled.
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2021-03-21 16:22:55 +01:00 |
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c5abe83831
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Major code refactoring. SWWMHandler could still use some more, though.
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2021-02-27 23:59:40 +01:00 |
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