Commit graph

14 commits

Author SHA1 Message Date
f776ab126b Revert font overhaul. Back to non-replacing fonts. 2022-04-05 12:29:16 +02:00
bbc8e55afd Un-hide DLC content (even if not implemented). 2022-03-27 01:12:47 +01:00
cb7aa8b333 "Niceify" usage of BrokenLines in many spots. 2022-03-10 13:33:37 +01:00
6b4432fdf8 Fix intermission tip filtering. 2022-03-05 18:54:42 +01:00
fc87562758 More official renders for intermission art. 2022-01-08 17:52:30 +01:00
7f70eb03af I gave in and did the font cleanup already. 2021-12-16 22:07:20 +01:00
8be723477f Pull in more changes from master. 2021-10-03 23:49:20 +02:00
5dea5ab4d6 More changes from master. 2021-09-29 18:47:23 +02:00
555530c164 Devastation sigil fully implemented.
Removed old ragekit shader entirely, always use alt now.
VIP powerups no longer spawn if the player has max amount.
2021-09-01 18:53:53 +02:00
dc4bd4d45d Initial 1.1 development setup. 2021-09-01 09:56:20 +02:00
b57c71683f Sync intermission art/tip changes in mp. 2021-08-20 21:49:13 +02:00
bbd43c58e4 Enforce intermission bg filtering through shaders, to fix jaggies at certain resolutions. 2021-04-11 21:20:27 +02:00
c6cb85c1e4 Add some official renders to the intermission art roster. 2021-03-07 02:13:54 +01:00
c5abe83831 Major code refactoring. SWWMHandler could still use some more, though. 2021-02-27 23:59:40 +01:00
Renamed from zscript/swwm_inter.zsc (Browse further)