- Fuck it, Quadravol will be lever action.
- Tiny cleanup.
- Rewrite the weapon replacement system (less of a mess now maybe?).
- Some menu fixes.
- Minimap zoom increments like in the Common Library.
- Add missing sound definition for Safety Tether.
(This mostly went unnoticed because it's VERY rare to have it play)
- Shift Sparkster x3 (DLC2) to slot 7.
This way you can have both it and the Quadravol simultaneously.
It would be unfair to not let you hold both "iconic" UnSX weapons at once.
- Small lore tweak on Quadravol stance swap.
- Fix off-by-one bug in looping palette lights.
- Re-do logo shader. Use separate layer textures.
- Fix Elemental Coating breaking "End Level" damage sectors.
(This will be the last batch of changes before I continue working on menus)
- Make "old cheat" message appear only once per iwad, rather than per session.
- Change blood/debris max amount defaults.
- Make Candy Gun and Silver Bullet prioritize individual bullets on reload if there's eno
ugh for a full mag.
- Add throttling for blood and gib spawning.
- Reduce effects of flying gibs.
- Add a command to instantly clear queued effects.
- Slight buff to Hellblazer missiles.
- Damage accumulators now report damage amplified by Devastation Sigil.
- Fix ammo resetting.