Commit graph

14 commits

Author SHA1 Message Date
4d7019ae86 Several changes from devel once more:
- Fuck it, Quadravol will be lever action.
 - Tiny cleanup.
 - Rewrite the weapon replacement system (less of a mess now maybe?).
 - Some menu fixes.
 - Minimap zoom increments like in the Common Library.
 - Add missing sound definition for Safety Tether.
   (This mostly went unnoticed because it's VERY rare to have it play)
 - Shift Sparkster x3 (DLC2) to slot 7.
   This way you can have both it and the Quadravol simultaneously.
   It would be unfair to not let you hold both "iconic" UnSX weapons at once.
 - Small lore tweak on Quadravol stance swap.
 - Fix off-by-one bug in looping palette lights.
 - Re-do logo shader. Use separate layer textures.
 - Fix Elemental Coating breaking "End Level" damage sectors.
(This will be the last batch of changes before I continue working on menus)
2021-12-08 18:17:41 +01:00
685b7d6f91 Break spike traps in Hexen when standing on them. 2021-08-28 18:56:23 +02:00
0f81569ba8 Terrain fx finetuning. 2021-08-11 22:31:58 +02:00
47f38a3380 Cheap self-made terrain fx (ugly?). 2021-08-11 21:50:51 +02:00
045560672d Reduce performance impact of item glows. 2021-07-13 17:04:42 +02:00
8f4630ae8b Add distant item glows. 2021-07-09 13:21:28 +02:00
37275606e3 Minor convenience stuff. 2021-06-04 17:33:09 +02:00
a7ef6ced0c Prevent blob shadows from appearing for things with zero radius. 2021-06-01 16:52:02 +02:00
3500f72db0 Add "exclusive use to pickup" option.
Make "pickup through melee" optional (disabled by default).
Increased leniency of use to pickup (nice for items with small hitboxes).
2021-05-29 23:26:12 +02:00
2b1687b0f8 A radius of 1 can cause projectiles to clip through walls. 2021-05-23 10:32:23 +02:00
8ec2c14b38 Sound precaching for player/weapons.
Adjust collision sizes of projectiles.
Make player self-light toggleable.
2021-05-18 17:17:15 +02:00
d07bc12a8f Some extra debug code and some fixes. 2021-04-10 19:27:19 +02:00
b205527576 Mykradvo Artifact implemented.
Replace some electric damage types with plasma, as it should be expected.
2021-03-17 20:16:17 +01:00
c5abe83831 Major code refactoring. SWWMHandler could still use some more, though. 2021-02-27 23:59:40 +01:00