151 lines
3.4 KiB
Text
151 lines
3.4 KiB
Text
// dlc ammunition
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Material Texture "models/SheenBullet.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/SheenBullet_mask.png"
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Texture "envtex" "models/envmap/iceenv.png"
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Texture "rimtex" "models/envmap/icerim.png"
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Texture "envtex2" "models/envmap/telenv.png"
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Texture "rimtex2" "models/envmap/telrim.png"
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Define "ENV_LAYERS" = "2"
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Uniform vec3 "EnvFact" = ".9" "1.1" "1."
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Uniform vec3 "RimFact" = ".8" "1.3" "1."
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Uniform vec3 "RimStep" = ".2" "0." ".5"
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}
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Material Texture "models/SheenBullet_Fired.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/SheenBullet_Fired_mask.png"
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Texture "envtex" "models/envmap/iceenv.png"
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Texture "rimtex" "models/envmap/icerim.png"
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Texture "envtex2" "models/envmap/telenv.png"
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Texture "rimtex2" "models/envmap/telrim.png"
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Define "ENV_LAYERS" = "2"
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Uniform vec3 "EnvFact" = ".9" "1.1" "1."
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Uniform vec3 "RimFact" = ".8" "1.3" "1."
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Uniform vec3 "RimStep" = ".2" "0." ".5"
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}
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Material Texture "models/SheenAmmoBox.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/SheenAmmoBox_mask.png"
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Texture "envtex" "models/envmap/iceenv.png"
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Texture "rimtex" "models/envmap/icerim.png"
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Texture "envtex2" "models/envmap/telenv.png"
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Texture "rimtex2" "models/envmap/telrim.png"
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Define "ENV_LAYERS" = "2"
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Uniform vec3 "EnvFact" = ".7" ".8" "1."
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Uniform vec3 "RimFact" = ".8" ".9" "1."
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Uniform vec3 "RimStep" = ".2" "0." ".5"
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}
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Material Texture "models/QuadCell.png"
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{
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Brightmap "models/QuadCell_bright.png"
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/QuadCell_mask.png"
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Texture "envtex" "models/envmap/lavaenv.png"
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Texture "rimtex" "models/envmap/lavarim.png"
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Texture "envtex2" "models/envmap/leadenv.png"
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Texture "rimtex2" "models/envmap/leadrim.png"
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Define "ENV_LAYERS" = "2"
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Uniform vec3 "EnvFact" = ".8" ".8" "1."
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Uniform vec3 "RimFact" = ".9" ".9" "1."
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Uniform vec3 "RimStep" = "0." ".2" ".5"
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}
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Material Texture "models/QuadCell_Used.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/QuadCell_mask.png"
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Texture "envtex" "models/envmap/iceenv.png"
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Texture "rimtex" "models/envmap/icerim.png"
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Texture "envtex2" "models/envmap/leadenv.png"
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Texture "rimtex2" "models/envmap/leadrim.png"
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Define "ENV_LAYERS" = "2"
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Uniform vec3 "EnvFact" = ".8" ".8" "1."
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Uniform vec3 "RimFact" = ".9" ".9" "1."
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Uniform vec3 "RimStep" = "0." ".2" ".5"
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}
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PointLight QUADAMMOLIGHT
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{
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Color 1.0 0.8 0.4
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Size 20
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Offset 0 16 0
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Attenuate 1
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}
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Object QuadravolAmmo
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{
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Frame XZW1 { light QUADAMMOLIGHT }
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}
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Object QuadravolAmmo2
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{
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Frame XZW1 { light QUADAMMOLIGHT }
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}
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Object QuadravolAmmo3
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{
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Frame XZW1 { light QUADAMMOLIGHT }
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}
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/*PointLight KINYLUMAMMOLIGHT
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{
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Color 0.2 0.8 1.0
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Size 20
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Offset 0 16 0
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Attenuate 1
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}
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PointLight NOKRONAMMOLIGHT
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{
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Color 1.0 0.2 0.8
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Size 20
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Offset 0 16 0
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Attenuate 1
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}
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Object SparksterBAmmo
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{
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Frame XZW1 { light KINYLUMAMMOLIGHT }
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}
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Object SparksterBAmmo2
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{
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Frame XZW1 { light KINYLUMAMMOLIGHT }
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}
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Object SparksterBAmmo3
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{
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Frame XZW1 { light KINYLUMAMMOLIGHT }
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}
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Object SparksterRAmmo
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{
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Frame XZW1 { light NOKRONAMMOLIGHT }
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}
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Object SparksterRAmmo2
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{
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Frame XZW1 { light NOKRONAMMOLIGHT }
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}
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Object SparksterRAmmo3
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{
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Frame XZW1 { light NOKRONAMMOLIGHT }
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}*/
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PointLight MISTERAMMOLIGHT
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{
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Color 0.5 0.2 0.4
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Size 20
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Offset 0 12 0
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Attenuate 1
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}
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Object MisterAmmo
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{
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Frame XZW1 { light MISTERAMMOLIGHT }
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}
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PointLight MISTERGAMMOLIGHT
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{
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Color 0.0 0.5 0.2
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Size 15
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Offset 0 16 0
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Attenuate 1
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}
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Object MisterGAmmo
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{
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Frame XZW1 { light MISTERGAMMOLIGHT }
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}
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