swwmgz_m/gldefs/dlc/hammer.txt

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366 B
Text

// itamex hammer
Material Texture "models/CombatHammer.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/CombatHammer_mask.png"
Texture "envtex" "models/envmap/leadenv.png"
Texture "rimtex" "models/envmap/leadrim.png"
Uniform vec3 "EnvFact" = "1.2" "1." "1."
Uniform vec3 "RimFact" = "1.5" "1." "1."
Uniform vec3 "RimStep" = ".4" ".5" ".5"
}