swwmgz_m/gldefs/dlc/sheenhmg.txt

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Text

// sheen hmg
Material Texture "models/SheenHMG.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/SheenHMG_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Texture "envtex2" "models/envmap/leadenv.png"
Texture "rimtex2" "models/envmap/leadrim.png"
Define "ENV_LAYERS" = "2"
Uniform vec3 "EnvFact" = ".7" ".6" "1."
Uniform vec3 "RimFact" = ".9" ".4" "1."
Uniform vec3 "RimStep" = "0." ".2" ".5"
}
Material Texture "models/SheenLED.png"
{
Shader "shaders/glsl/CanvasProxy.fp"
Texture "scrtex" "SHEENLED"
Uniform int "CanvasFlags" = "0x00"
}
PointLight SHEENTLIGHT
{
Color 1.0 0.7 0.2
Size 200
Attenuate 1
}
Object SheenTrail
{
Frame "XZW1" { light "SHEENTLIGHT" }
}