swwmgz_m/gldefs/weapons/ynykron.txt

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Text

// ynykron artifact
Material Texture "models/Ynykron.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/Ynykron_mask.png"
Texture "envtex" "models/envmap/pronoenv.png"
Texture "rimtex" "models/envmap/pronorim.png"
Texture "envtex2" "models/envmap/ockoenv.png"
Texture "rimtex2" "models/envmap/ockorim.png"
Texture "envtex3" "models/envmap/dekaenv.png"
Texture "rimtex3" "models/envmap/dekarim.png"
Define "ENV_LAYERS" = "3"
Uniform vec3 "EnvFact" = ".5" ".9" "1.1"
Uniform vec3 "RimFact" = ".7" "1.1" ".9"
Uniform vec3 "RimStep" = "0." "0." ".3"
}
Material Texture "models/YnykronSmoke.png"
{
Shader "shaders/glsl/YnykronSmoke.fp"
Texture "smoketex" "models/YnykronSmokeNoise.png"
}
PointLight YNYKRONHALOLIGHT
{
Color 0.875 0.125 1.0
Size 400
Attenuate 1
}
Object YnykronHalo
{
Frame "MHAL" { light "YNYKRONHALOLIGHT" }
}