swwmgz_m/gldefs.misc

280 lines
7 KiB
Text

HardwareShader Texture "graphics/HUD/HealthBarS.png"
{
Shader "shaders/glsl/Fuzz.fp"
Define "GRAY_COLORS"
Define "BASE_RES" = "vec2(100.,12.)"
Texture "noisetex" "textures/graynoise.png"
}
HardwareShader Texture "graphics/HUD/EnemyBarS.png"
{
Shader "shaders/glsl/Fuzz.fp"
Define "GRAY_COLORS"
Define "BASE_RES" = "vec2(50.,3.)"
Texture "noisetex" "textures/graynoise.png"
}
HardwareShader Texture "graphics/HUD/FuelBarS.png"
{
Shader "shaders/glsl/Fuzz.fp"
Define "GRAY_COLORS"
Define "BASE_RES" = "vec2(120.,3.)"
Texture "noisetex" "textures/graynoise.png"
}
HardwareShader Texture "graphics/HUD/HealthBarD.png"
{
Shader "shaders/glsl/HealthBarD.fp"
Define "TEX_SIZE" = "vec2(120.,32.)"
Texture "noisetex" "textures/graynoise.png"
}
HardwareShader Texture "graphics/HUD/EnemyBarD.png"
{
Shader "shaders/glsl/HealthBarD.fp"
Define "TEX_SIZE" = "vec2(70.,23.)"
Texture "noisetex" "textures/graynoise.png"
}
HardwareShader Texture "graphics/tempbg.png"
{
Shader "shaders/glsl/Fuzz.fp"
Define "BASE_RES" = "vec2(640.,400.)"
Texture "noisetex" "textures/graynoise.png"
}
HardwareShader Texture "graphics/SWWMGZLogo.png"
{
Shader "shaders/glsl/LogoAnimated.fp"
// what no 2d arrays does to a mf
Texture "Layer1" "graphics/SWWMGZLogo_Layer1.png"
Texture "Layer2" "graphics/SWWMGZLogo_Layer2.png"
Texture "Layer3" "graphics/SWWMGZLogo_Layer3.png"
Texture "Layer4" "graphics/SWWMGZLogo_Layer4.png"
Texture "Layer5" "graphics/SWWMGZLogo_Layer5.png"
Texture "Layer6" "graphics/SWWMGZLogo_Layer6.png"
}
HardwareShader Texture "graphics/M_SWWM.png"
{
Shader "shaders/glsl/LogoAnimated.fp"
// what no 2d arrays does to a mf
Texture "Layer1" "graphics/M_SWWM_Layer1.png"
Texture "Layer2" "graphics/M_SWWM_Layer2.png"
Texture "Layer3" "graphics/M_SWWM_Layer3.png"
Texture "Layer4" "graphics/M_SWWM_Layer4.png"
Texture "Layer5" "graphics/M_SWWM_Layer5.png"
Texture "Layer6" "graphics/M_SWWM_Layer6.png"
Define "NO_BILINEAR"
}
HardwareShader Texture "graphics/NewLogo.png"
{
Shader "shaders/glsl/NewLogoAnimated.fp"
// what no 2d arrays does to a mf
Texture "Layer1" "graphics/NewLogo_Layer1.png"
Texture "Layer2" "graphics/NewLogo_Layer2.png"
Texture "Layer3" "graphics/NewLogo_Layer3.png"
Texture "gradtex" "graphics/NewLogo_Grad.png"
Texture "fadetex" "LOGOFADE"
}
HardwareShader Texture "graphics/M_DEMOLITIONIST.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/DemoIcon.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/M_DEMOCHAN_DEEPIMPACT.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/M_DEMOCHAN_EXPLOGUN.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/M_DEMOCHAN_SPREADGUN.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/M_DEMOCHAN_WALLBUSTER.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/M_DEMOCHAN_EVISCERATOR.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/M_DEMOCHAN_HELLBLAZER.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/M_DEMOCHAN_BIOSPARK.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/M_DEMOCHAN_SILVERBULLET.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/M_DEMOCHAN_CANDYGUN.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/M_DEMOCHAN_YNYKRON.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/M_DEMOCHAN_PUSHER.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/M_DEMOCHAN_DAB.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/M_DEMOCHAN_DOUBLEV.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/M_DEMOCHAN_HEALTH.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/M_DEMOCHAN_LOVE.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/M_DEMOCHAN_RAGEKIT.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/M_DEMOCHAN_SANDWICH.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/M_DEMOCHAN_SHELLS.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/M_DEMOCHAN_SKULL.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/M_DEMOCHAN_THONK.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/M_DEMOCHAN_THUMBUP.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/UnSXLogo.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Sprite "MBRNB0"
{
Shader "shaders/glsl/Whew.fp"
}
HardwareShader Texture "graphics/InterBG.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/CaptainJ.png"
{
Shader "shaders/glsl/Oversample.fp"
}
HardwareShader Texture "graphics/Fanart/CaptainJ2.png"
{
Shader "shaders/glsl/Oversample.fp"
}
HardwareShader Texture "graphics/Fanart/Endie.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Marisa.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Marisa2.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Marisa3.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Marisa4.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Marisa5.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Marisa6.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Marisa7.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Marisa8.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Marisa9.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Marisa10.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Marisa11.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Marisa12.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Marisa13.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Marisa14.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Marisa15.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Monsoon.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Monsoon2.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Monsoon3.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Monsoon4.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/RedeadITA.png"
{
Shader "shaders/glsl/Oversample.fp"
}
HardwareShader Texture "graphics/Fanart/S20TBL.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Shivers.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Shivers2.png"
{
Shader "shaders/glsl/Bilinear.fp"
}