- Split off big code files for easier navigation. - Moved DoExplosion and DoKnockback to the SWWMUtility class. - Removed DoBlast as it is no longer used, having been replaced entirely. - Finalized Mag Manager: * Implemented partial mag loading for Silver Bullet and Candygun. * Show spare bullets on ammo displays of Silver Bullet and Candygun. - Rebalanced Eviscerator and Hellblazer damages. - Adjusted Dragon's Breath damage and effects. - Adjusted ammo spawns again. * Reduced shell spawns, as they seemed to max out too quickly. * Added "intermediate" bundle spawns for Eviscerator shells, Hellblazer missiles and Silver Bullet / Candygun rounds. - Doubled max ammo of Biospark Carbine. - Biospark beams no longer spawn arcs near their start point. This should reduce the likelihood of self-damage.
1.5 KiB
1.5 KiB
Fundamental things before beta:
- Ynykron Artifact altfire
Not so fundamental things during first beta:
- Extra Demolitionist animations (swimming, additional gestures)
- Dual wielding Explodium Gun
- Quick grenade function (Explodium Mag)
- Parrying for hitscan weapons (currently parrying only handles vanilla LineAttack)
- Fun options
- Omnibusting (all weapons can bust walls)
- Infinite fuel
- Confetti gibs
- Keen replacement (need ideas)
- Achievements
- Extra Demolitionist Menu tabs (radio, minigames)
- Collectables
Extra things for later:
- More art for custom intermission
- Commission fanart or something idk
- Draw some 4Komas myself
- Titlemap stuff
- A background with a bit more flair than just the fuzz shader
- Some sort of flyby featuring the Demolitionist booting up, closeups of weapons/items etc.
- Japanese localization
- Mod trailer video
- Rewrite the entire Demolitionist Menu code from the ground up to be more easily extensible and adapt to any window size
- Separate Demolitionist models for each weapon (will include DLC weapons too in the future)
Very extra things for the future:
- DLC
- Strife support
- Rewrite all the game's dialogue
- Rewrite all the shop systems and other things
- Rewrite the cutscenes
- Support for additional IWADs beyond the "main four"
- Hacx
- Chex Quest
- Freedoom
- Saya and Ibuki companion add-ons
- Modelled Monster/Decoration replacers for all IWADs done in the style of the mod