swwmgz_m/TODO.md
Marisa Kirisame f28e7e01fb Big changes (still no Ynykron altfire, sorry):
- Split off big code files for easier navigation.
- Moved DoExplosion and DoKnockback to the SWWMUtility class.
- Removed DoBlast as it is no longer used, having been replaced entirely.
- Finalized Mag Manager:
  * Implemented partial mag loading for Silver Bullet and Candygun.
  * Show spare bullets on ammo displays of Silver Bullet and Candygun.
- Rebalanced Eviscerator and Hellblazer damages.
- Adjusted Dragon's Breath damage and effects.
- Adjusted ammo spawns again.
  * Reduced shell spawns, as they seemed to max out too quickly.
  * Added "intermediate" bundle spawns for Eviscerator shells, Hellblazer missiles and Silver Bullet / Candygun rounds.
- Doubled max ammo of Biospark Carbine.
- Biospark beams no longer spawn arcs near their start point. This should reduce the likelihood of self-damage.
2020-08-23 16:32:44 +02:00

1.5 KiB

Fundamental things before beta:

  • Ynykron Artifact altfire

Not so fundamental things during first beta:

  • Extra Demolitionist animations (swimming, additional gestures)
  • Dual wielding Explodium Gun
  • Quick grenade function (Explodium Mag)
  • Parrying for hitscan weapons (currently parrying only handles vanilla LineAttack)
  • Fun options
    • Omnibusting (all weapons can bust walls)
    • Infinite fuel
    • Confetti gibs
  • Keen replacement (need ideas)
  • Achievements
  • Extra Demolitionist Menu tabs (radio, minigames)
  • Collectables

Extra things for later:

  • More art for custom intermission
    • Commission fanart or something idk
    • Draw some 4Komas myself
  • Titlemap stuff
    • A background with a bit more flair than just the fuzz shader
    • Some sort of flyby featuring the Demolitionist booting up, closeups of weapons/items etc.
  • Japanese localization
  • Mod trailer video
  • Rewrite the entire Demolitionist Menu code from the ground up to be more easily extensible and adapt to any window size
  • Separate Demolitionist models for each weapon (will include DLC weapons too in the future)

Very extra things for the future:

  • DLC
  • Strife support
    • Rewrite all the game's dialogue
    • Rewrite all the shop systems and other things
    • Rewrite the cutscenes
  • Support for additional IWADs beyond the "main four"
    • Hacx
    • Chex Quest
    • Freedoom
  • Saya and Ibuki companion add-ons
  • Modelled Monster/Decoration replacers for all IWADs done in the style of the mod