swwmgz_m/zscript/swwm_strife.zsc
Marisa Kirisame 4a59622978 Hellblazer partially implemented, doesn't shoot yet.
Various lore adjustments.
Various bugfixes (mostly related to bouncing projectiles and others).
Divided language files for easier maintenance.
Corrected the 1.150 XSG bullet model so it looks more realistic.
Extra language strings (vanilla obituaries).
Added a replacement gib sound (I'm sorry).
Tease the fact Strife support might happen (don't get your hopes up).
Activating things with your balls is optional now (disabled by default).
Added some extra voice lines for "jammed" doors (has lock number, but no key exists for it), not used yet.
2020-04-15 21:47:56 +02:00

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// TODO Strife compatibility code
// TODO hijack vanilla dialogues and hook in crimes_m dialogue menu for them
Class SWWMConversationMenu : ConversationMenu
{
override int Init( StrifeDialogueNode CurNode, PlayerInfo player, int activereply )
{
return Super.Init(CurNode,player,activereply);
}
}
// TODO Sigil key item, replaces the drops from bosses
Class SWWMCompatSigil : Inventory
{
}