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swwm_baseweapon.zsc
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Decouple precise crosshairs from weapons. 100% smoother now.
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2022-09-24 21:33:48 +02:00 |
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swwm_baseweapon_ammobuffer.zsc
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Ammo buffer is fully implemented and working.
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2022-06-07 16:56:41 +02:00 |
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swwm_baseweapon_fx.zsc
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Add SYNCHRONIZED flag to various non-interacting actors (which may be client-side, I have not checked).
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2022-09-19 13:12:06 +02:00 |
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swwm_baseweapon_melee.zsc
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Fix a small melee use oversight.
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2022-09-27 21:46:09 +02:00 |
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swwm_baseweapon_precisechair.zsc
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Some precise crosshair fixes.
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2022-09-24 22:12:12 +02:00 |
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swwm_blazeit.zsc
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Decouple precise crosshairs from weapons. 100% smoother now.
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2022-09-24 21:33:48 +02:00 |
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swwm_blazeit_fx.zsc
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Mortal Rifle grenades now implemented.
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2022-09-14 19:25:48 +02:00 |
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swwm_cbt.zsc
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Spreadgun shouldn't be autoselected with a golden shell chambered.
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2022-09-26 17:33:40 +02:00 |
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swwm_cbt_fx.zsc
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Invert "lid" of wall busting.
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2022-09-09 14:31:20 +02:00 |
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swwm_cbt_ui.zsc
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Remove code built on incorrect assumptions about UI events.
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2022-08-13 14:28:09 +02:00 |
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swwm_danmaku.zsc
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Decouple precise crosshairs from weapons. 100% smoother now.
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2022-09-24 21:33:48 +02:00 |
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swwm_danmaku_fx.zsc
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More Mortal Rifle progress. Precision Shot partially implemented.
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2022-09-13 21:25:06 +02:00 |
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swwm_deathlydeathcannon.zsc
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Tweak various interpolators.
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2022-09-26 15:15:11 +02:00 |
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swwm_deathlydeathcannon_fx.zsc
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Ensure pain elementals don't spawn lost souls when killed by ynykron.
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2022-09-27 16:46:04 +02:00 |
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swwm_deepdarkimpact.zsc
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Tweak various interpolators.
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2022-09-26 15:15:11 +02:00 |
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swwm_deepdarkimpact_fx.zsc
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Quadravol charge level 5 point blank fix.
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2022-08-25 20:03:54 +02:00 |
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swwm_shot.zsc
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Spreadgun shouldn't be autoselected with a golden shell chambered.
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2022-09-26 17:33:40 +02:00 |
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swwm_shot_fx.zsc
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Adjust terrain splash alert radius.
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2022-09-17 20:47:17 +02:00 |
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swwm_sparkyboi.zsc
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Decouple precise crosshairs from weapons. 100% smoother now.
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2022-09-24 21:33:48 +02:00 |
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swwm_sparkyboi_fx.zsc
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More Mortal Rifle progress. Precision Shot partially implemented.
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2022-09-13 21:25:06 +02:00 |
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swwm_splode.zsc
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Explodium Guns should always reload simultaneously.
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2022-09-26 17:30:54 +02:00 |
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swwm_splode_fx.zsc
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A tiny fix for decals from bouncing projectiles.
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2022-09-15 14:05:21 +02:00 |
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swwm_tastytreat.zsc
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Decouple precise crosshairs from weapons. 100% smoother now.
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2022-09-24 21:33:48 +02:00 |
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swwm_tastytreat_fx.zsc
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A tiny fix for decals from bouncing projectiles.
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2022-09-15 14:05:21 +02:00 |
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swwm_thiccboolet.zsc
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Tweak various interpolators.
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2022-09-26 15:15:11 +02:00 |
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swwm_thiccboolet_fx.zsc
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More Mortal Rifle progress. Precision Shot partially implemented.
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2022-09-13 21:25:06 +02:00 |
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swwm_weapons_canvas.zsc
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Move canvas stuff to separate files/folders.
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2022-09-08 13:56:42 +02:00 |
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swwm_weapons_hud.zsc
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Restore Deep Impact charge numbers in HUD.
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2022-09-16 20:23:43 +02:00 |