swwmgz_m/zscript/weapons
Marisa the Magician e5e6ce619c Fix severe performance issues in large maps.
So... Remember that one decision I made about avoiding BlockThingsIterator as
much as possible? Turns out that was a stupid idea. There ARE situations where
it's better to iterate sector thinglists, yes, especially for things that are
NOT part of the blockmap, but in other cases, the excess allocations of new
iterators are a reasonable price to pay for the lower perf impact in extreme
cases, such as maps that have a gazillion sectors with gazillions of things in
them (I'm looking at you, UDMF mappers).
As a compromise, at least, in situations where the thinglists are needed, I did
add a sort of micro-optimization by implementing code to check if a bounding
box is inside a sector (would be nice if this was part of GZDoom itself, tho).
2023-12-19 11:46:29 +01:00
..
swwm_baseweapon.zsc Disable unimplemented weapons and ammo for now. 2023-10-10 14:39:12 +02:00
swwm_baseweapon_ammobuffer.zsc 4.10 support update (unfinished and untested). 2022-12-05 02:10:56 +01:00
swwm_baseweapon_fx.zsc Floating point quake intensities. 2023-01-14 18:06:52 +01:00
swwm_baseweapon_melee.zsc Fix severe performance issues in large maps. 2023-12-19 11:46:29 +01:00
swwm_baseweapon_precisechair.zsc Fix crosshair drawing for scoped weapons. 2022-11-11 00:08:54 +01:00
swwm_blazeit.zsc Implement a "weapon bar" (optional). 2023-07-04 17:05:21 +02:00
swwm_blazeit_fx.zsc Fix severe performance issues in large maps. 2023-12-19 11:46:29 +01:00
swwm_cbt.zsc Implement a "weapon bar" (optional). 2023-07-04 17:05:21 +02:00
swwm_cbt_fx.zsc More stuff I missed. 2023-03-17 13:31:10 +01:00
swwm_danmaku.zsc Additional slot 5 trail colors. 2023-11-27 16:04:44 +01:00
swwm_danmaku_fx.zsc Additional slot 5 trail colors. 2023-11-27 16:04:44 +01:00
swwm_deathlydeathcannon.zsc Implement a "weapon bar" (optional). 2023-07-04 17:05:21 +02:00
swwm_deathlydeathcannon_altfx.zsc Fix severe performance issues in large maps. 2023-12-19 11:46:29 +01:00
swwm_deathlydeathcannon_fx.zsc Fix severe performance issues in large maps. 2023-12-19 11:46:29 +01:00
swwm_deepdarkimpact.zsc Fix severe performance issues in large maps. 2023-12-19 11:46:29 +01:00
swwm_deepdarkimpact_fx.zsc Fix unexpected rip sounds in Heretic and Hexen. 2023-11-28 11:23:31 +01:00
swwm_shot.zsc Remove unused Sector pointer from WaterHit class. 2023-09-20 22:16:31 +02:00
swwm_shot_fx.zsc Consistently declare damagetypes as names. 2023-11-28 11:23:44 +01:00
swwm_sparkyboi.zsc Implement a "weapon bar" (optional). 2023-07-04 17:05:21 +02:00
swwm_sparkyboi_fx.zsc Fix severe performance issues in large maps. 2023-12-19 11:46:29 +01:00
swwm_splode.zsc Implement a "weapon bar" (optional). 2023-07-04 17:05:21 +02:00
swwm_splode_fx.zsc Fix severe performance issues in large maps. 2023-12-19 11:46:29 +01:00
swwm_tastytreat.zsc Implement a "weapon bar" (optional). 2023-07-04 17:05:21 +02:00
swwm_tastytreat_fx.zsc Consistently declare damagetypes as names. 2023-11-28 11:23:44 +01:00
swwm_thiccboolet.zsc Remove unused Sector pointer from WaterHit class. 2023-09-20 22:16:31 +02:00
swwm_thiccboolet_fx.zsc Use new let syntax for multiple returns. 2023-01-14 19:14:39 +01:00
swwm_weapons_canvas.zsc Move canvas stuff to separate files/folders. 2022-09-08 13:56:42 +02:00
swwm_weapons_hud.zsc More stuff I missed. 2023-03-17 13:31:10 +01:00