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swwm_ammoitems_dlc.zsc
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Replace 8-unit shell pickup with a 6-unit one.
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2022-12-13 19:16:41 +01:00 |
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swwm_blastin.zsc
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Various changes related to items:
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2022-10-28 16:49:14 +02:00 |
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swwm_blastin_fx.zsc
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swwm_blueballs.zsc
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Various changes related to items:
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2022-10-28 16:49:14 +02:00 |
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swwm_blueballs_fx.zsc
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swwm_dlcweapons_canvas.zsc
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Remove redundant second argument in various TexMan.CheckForTexture calls.
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2022-09-30 12:53:56 +02:00 |
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swwm_dlcweapons_hud.zsc
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Remove redundant second argument in various TexMan.CheckForTexture calls.
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2022-09-30 12:53:56 +02:00 |
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swwm_hammertime.zsc
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Player and base weapons converted to IQM. Gestures are next.
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2023-02-28 00:01:03 +01:00 |
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swwm_hammertime_fx.zsc
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Several optimizations on non-interactive actors.
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2022-10-14 21:45:21 +02:00 |
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swwm_heavymahsheengun.zsc
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Player and base weapons converted to IQM. Gestures are next.
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2023-02-28 00:01:03 +01:00 |
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swwm_heavymahsheengun_fx.zsc
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Add freezetics support to all actors that need it.
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2022-10-31 15:08:30 +01:00 |
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swwm_mister.zsc
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Player and base weapons converted to IQM. Gestures are next.
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2023-02-28 00:01:03 +01:00 |
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swwm_mister_fx.zsc
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Generalized hitnormal functions (where possible).
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2022-12-18 20:03:36 +01:00 |
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swwm_notashotgun.zsc
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Player and base weapons converted to IQM. Gestures are next.
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2023-02-28 00:01:03 +01:00 |
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swwm_notashotgun_fx.zsc
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Fix for rare Quadravol crash corner case.
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2022-12-30 23:30:52 +01:00 |
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swwm_rebolber.zsc
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swwm_rebolber_fx.zsc
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swwm_supermarioworld.zsc
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Small Puntzer Gamma correction.
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2022-12-06 00:29:36 +01:00 |
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swwm_supermarioworld_fx.zsc
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swwm_thiccbolts.zsc
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Work on Mortal Rifle continues.
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2022-09-10 22:16:22 +02:00 |
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swwm_thiccbolts_fx.zsc
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swwm_ultimate.zsc
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Work on Mortal Rifle continues.
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2022-09-10 22:16:22 +02:00 |
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swwm_ultimate_fx.zsc
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