swwmgz_m/gldefs/weapons/hellblazer.txt

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// hellblazer
Material Texture "models/Hellblazer.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/Hellblazer_mask.png"
Texture "envtex" "models/envmap/goldenv.png"
Texture "rimtex" "models/envmap/goldrim.png"
Texture "envtex2" "models/envmap/leadenv.png"
Texture "rimtex2" "models/envmap/leadrim.png"
Texture "envtex3" "models/envmap/silverenv.png"
Texture "rimtex3" "models/envmap/silverrim.png"
Define "ENV_LAYERS" = "3"
Uniform vec3 "EnvFact" = ".3" "1.2" "1.1"
Uniform vec3 "RimFact" = ".2" ".8" "1.3"
Uniform vec3 "RimStep" = "0." ".2" "0."
}
PointLight BLAZERLIGHT
{
Color 1.0 0.8 0.3
Size 120
Attenuate 1
}
Object HellblazerMissile
{
Frame XZW1 { light BLAZERLIGHT }
}