As of this commit, do not consider the experience when playing that new expansion to be complete. I've only partially written some of the mission texts and rudimentarily enhanced some boss fights. Currently there is one major limitation in that the intermission texts cannot be replaced, as they're hardcoded inside the UMAPINFO. I don't know if I can work around that.
200 lines
10 KiB
Markdown
200 lines
10 KiB
Markdown
This is just a bit of *"future planning"* for stuff that I ***might*** add later on.
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## 1.3 update *(The Second Batch)*:
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#### Currently in progress
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More weapons, because we need 'em. In addition, a bunch of cleanup in base weapons to avoid redundancy.
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* [ ] **DLC Weaponset:**
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- [x] ➊ Itamex Reinforced Hammer *(UnSX 5)*
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- [x] HAHA DAB *(Gib 300 enemies with the Itamex Hammer)*
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- [ ] ➋ Plasma Blaster *(SWWM)*
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- [ ] Blastin' Plasma *(Kill an enemy at full health with a Plasma Blaster charged shot 50 times)*
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- [ ] ➌ Puntzer Beta *(SWWM Iridium)*
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- [ ] High Noon *(Land 6 killing shots in a single Puntzer Beta reload)*
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- [ ] ➍ Puntzer Gamma *(Ultra Suite 2)*
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- [ ] You Gained Brouzouf *(Unload an entire mag in fuller auto with the Puntzer Gamma without missing a single shot)*
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- [x] ➎ Sheen HMG *(SWWM Platinum Ep2)*
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- [x] Dakka *(Fire the Sheen HMG at 700 RPM for 30 seconds straight)*
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- [x] ➏ Quadravol *(UnSX)*
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- [x] Gravely Roast *(Perform 200 bayonet combos with the Quadravol)*
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- [ ] ➐ Sparkster x3 *(UnSX 2)*
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- [ ] A Fine Sparking *(Kill 30 enemies at once with a Sparkster Rifle combo shot)*
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- [ ] ➑ Ray-Khom *(UnSX)*
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- [ ] The Most Silent Takedown *(Kill 40 enemies with the Ray-Khom primary without alerting them)*
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- [ ] John Romero's Curse *(Fry yourself by discharging an electric weapon in water)*
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- [x] ➒ Mortal Rifle *(UnSX 2)*
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- [x] Railed Hard *(Kill 44 enemies with a single Mortal Rifle overpressure shot)*
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- [ ] ➓ Rafan-Kos *(UnSX 4)*
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- [ ] Super Laser Piss *(Melt a grand total of 5000 enemies with the Rafan-Kos)*
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* [x] **Additional Voice Acting:**
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- [x] Extra lines for item pickups/usage
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- [x] Additional taunts and others
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- [x] Caco petting
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- [x] Explosion lines
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- [x] Lead ball crit lines
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- [x] Buttslam lines
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- [x] Mirror interaction lines
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* [x] **Additional Collectibles:**
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- [x] Saya's Mug
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* [x] ***"Trimming the fat"*:**
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- [x] Remove all shell types except buckshot and golden shells
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- [x] Spreadgun loads golden shells with altfire, like in IA3
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- [x] Wallbuster tops up buckshot one cylinder at a time until stopped
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- [x] Remove all missile types except blazers, and rewrite the absolute mess of code the Hellblazer currently is
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- [x] Remove FCB rounds, and simplify Silver Bullet JET inputs
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* [x] **Additional WAD Compatibility:**
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- [x] SIGIL 2
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- [x] Eviternity 2
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- [ ] Legacy of Rust
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* [ ] **GZDoom 4.12+ Features:**
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- [x] Lesser code cleanup/refactor *(new variables, functions, flags, etc.)*
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- [ ] Visual Thinker migration where needed *(more lightweight sprite explosions and the like)*
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* [ ] **VKDoom Features:**
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- [x] Adjust material shaders to handle custom texture filtering
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- [ ] Use soft particles where needed
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## 1.4 update *(Fine Refinements)*:
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Re-animation of old FK models. Some more items. Plus extra score incentives and achievements. Finishing touches for the mod to be considered truly done, really.
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* [ ] **Re-animate all base models with IK *(important for consistency)***
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- [ ] Re-animate base weapon set and gestures *(won't be hard)*
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- [ ] Re-animate player model *(this might be harder)*
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- [ ] Ragekit overhaul *(becomes its own separate "melee weapon" as a gesture)*
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* [ ] **Combo Collectible Animations *(as part of the above, really)*:**
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- [ ] Saya + Demo
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- [ ] Saya + Kirin
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- [ ] Demo + Kirin
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* [ ] **Additional Items:**
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- [ ] Ballsy™ Bomb *(re-purposes lead ball)*
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- [ ] Battle-Boi™ Deployable Sentry *(re-purposes saltshot)*
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* [ ] **Additional Collectibles:**
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- [ ] Blåhaj *("Dr. Shorky")*
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* [ ] **Mothgirl summon for Lämp easter egg**
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- [ ] A Mothly Contract *(Summon the White Lady)*
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- [ ] Fluffy Moth *(Pet the White Lady 50 times)*
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- [ ] Ara Ara *(Have the White Lady kill a total of 100 enemies)*
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* [ ] **Additional Score Bonuses:**
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- [ ] Double-Cheeked *(Buttslam kill, 1.5x)*
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- [ ] Unseen *(Kill an enemy without a line of sight to yourself, +300)*
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- [ ] Aerial *(Kill an enemy while in mid-air, +500)*
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- [ ] YEET *(Kill a non-flying enemy while it's in the air, AFTER you sent it flying, +1000)*
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- [ ] OVERWRITE *(Telefrag an enemy, overrides OVERKILL bonus, 4x)*
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- [ ] Revenge *(Kill the enemy that killed you within 30 seconds of reviving, 3x)*
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- [ ] Longshot *(Kill an enemy from over 2000 map units away, +600, add +100 for each extra 1000 map units)*
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- [ ] Redirect *(Kill an enemy with another enemy's projectile, +900)*
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* [ ] **Additional Achievements:**
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- [ ] Pachinko Code *(Find the Secret Menu)*
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- [ ] Double Succ *(Merge two Ynykron singularities)*
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- [ ] The Ultimate Combo *(Hit a Ynykron singularity with a Ynykron beam)*
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- [ ] Power of Love *(Recover a total of 500 health by kissing the Kirin Plush)*
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- [ ] Arsenal of Olden Times *(Find all classic UnSX weapons)*<br/>
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*(Quadravol, Biospark Carbine, Sparkster Rifle, Ray-Khom, Mortal Rifle, Ynykron, Rafan-Kos and K79-D)*<br/>
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*(The K79-D was turned into the generic cube, so it still counts)*
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- [ ] Words Words Words *(Read 50 library entries)*
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- [ ] Oops I Pressed It *(Turn the engine off)*
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- [ ] Dangerous Ball Action *(Land a lead ball crit on yourself)*
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- [ ] Total Ball Destruction *(Deploy 30 Ballsy Bombs)*
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- [ ] Say The Line Vinny *(Spin attack with the Itamex Hammer for 60 seconds)*
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- [ ] Grand Slam *(Kill a boss using the Itamex Hammer altfire from at least 500 map units of height)*
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- [ ] Burnination *(Kill 100 enemies with a single Hellblazer drum)* *[replaces I Am Become Death]*
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- [ ] Engineer's Best Friend *(Score 1000 kills using sentries)*
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- [ ] Demo-chan's Dubious Detour *(Beat all original episodes of Ultimate Doom)*
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- [ ] Baphomet's Chosen *(Beat SIGIL)*
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- [ ] Satanic Surprise *(Beat SIGIL 2)*
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- [ ] Explosive Headache *(Beat Doom 2)*
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- [ ] Rude Awakening *(Beat No Rest For The Living)*
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- [ ] Two Birds With One Nuke *(Beat Legacy of Rust)*
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- [ ] Doom Eviternal *(Beat all episodes of Eviternity)*
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- [ ] Doom Sempiternal *(Beat all episodes of Eviternity 2)*
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- [ ] Ding Dong The Wizard's Dead *(Beat the first three episodes of Heretic)*
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- [ ] Additional Heresy *(Beat episodes four and five of Heretic)*
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- [ ] Puzzle Extravaganza *(Beat Hexen)*
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- [ ] The Plutonia of Hexen *(Beat Deathkings of the Dark Citadel)*
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* [ ] **Additional Models *(for the sake of completeness)*:**
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- [ ] Gibs *(incl. fun option for silly gibs)*
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- [ ] Hexen keys
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- [ ] Hexen puzzle items
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## Unspecified
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Things that I'm unsure when will be added *(or if they can be added)*.
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* [ ] **Fix handling of conveyor physics *(if scrollers ever get exposed to ZScript)***
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* [ ] **Per-weapon player models *(could be very time-consuming)***
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* [ ] **Model animations decoupled from actor states *(may be needed for the previous one, and would allow even more flexibility in player animation)***
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* [ ] **Fully custom cluster text screens, with special handling for many WADs *(if that ever gets scriptified)***
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* [ ] **Official Sunder support *(when the WAD is complete)***
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- [ ] Deaf to The Siren's Song *(Beat Sunder)*
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* [ ] **Official HELLION support *(when it comes out)***
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- [ ] Romerotown Rampage *(Beat HELLION)*
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* [ ] **Official Heretic + Hexen re-release support *(if heavy lifting is handled by the port)***
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- [ ] Absolutely Heretical *(Beat Faith Renewed)*
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- [ ] Absolutely Washed *(Beat Vestiges of Grandeur)*
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## Other Projects
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Add-ons and other related stuff.
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* **Monster/decoration replacements add-on:**
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- Potentially standalone, usable with other mods
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- Balanced for this mod, as well as the side mods
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- Unique bosses
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- Some extra enemy variants
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- Coverage for all supported WADs *(oof)*
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* **Standalone mini-games *(for learning Godot)*:**
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- Demo Land Adventure *(shooty platformer)*
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- Interstellar Demolitionist *(horizontal SHMUP)*
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- Demolition Quest *(classic turn-based RPG)*
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- Cutie Squad *(bullet heaven a la 20 Minutes Till Dawn)*
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* **Ibuki side mod *(Red Oni)*:**
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- A more *"mundane"* arsenal
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- Featuring the big strong gal herself
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- Slightly more *"grounded"*, but still powerful
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- See, I wanna stop playing modded Fallout 4, so...
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* **Saya side mod *(Red-Eyed Rampage)*:**
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- The first mod where you play as a mere squishy person
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- Even more fun weapons, including one made by a god!
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- Spellcards!
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- A more interesting take on *"infinite lives"*
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- Ludicrous movement mechanics from the most agile gremlin ever
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- Featuring the Pancor Jackhammer *(lol)*
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* **Kirin side mod *(Red Star of Innocence)*:**
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- Finally, you get to play as the precious emperor
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- Anarukon firearms? Anarukon firearms
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- Designed primarily for Hexen's funky gameplay™
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- Watch as our boy complains about *"puzzles"*
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- Some unique touches to spice things up
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- Basically a lite version of what you could expect in **UNDEATH**
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* **Marisa side mod *(Child of Ash)*:**
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- An unexpected character turns up, Ibuki's very adventurous roommate
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- What happens when an actual, full-on Anarukon warrior decides to join the fight
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- Big focus on melee, as well as quick spellcasting
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- Featuring a summonable AI companion
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- Basically even more of what **UNDEATH** will feature
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* ***"Hardcore Mode"* side mod *(Maid for Combat)*:**
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- Demo-chan enters the fray in full military maidbot gear
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- Things get quite a lot more challenging
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- No jetpack, just standard humanoid mobility
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- Simplified mechanics and controls
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- Exploring a more conventional arsenal
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- Demo can use **MAGIC**??? *(yes, they can)*
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* **Dana side mod *(Tactical Gremlin Action)*:**
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- A more tactical experience with this sassy merc
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- Relatively the most grounded arsenal in all side mods
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- A certain appeal to MRE enthusiasts will be present
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- Just an extra idea for a mod, because I sure have a lot of mod ideas
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* **Ellen side mod *(Little Mischief)*:**
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- The glass cannon experience: Big guns, smol gal
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- More fun times with the powers of the Yanikov bloodline
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- There could be more side mods, as a treat
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* **Doomguy side mod *(The Lone Soldier)*:**
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- The idea is to do the classic Doom arsenal, but in my style
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- I swear this is the last side mod
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* **Official Game *(VOID - The Dark Alliance)*:**
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- Retell the events of UnSX 2 *(but with the Demolitionist's participation)*
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- Basically give the Demolitionist their own standalone game
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- Some new weapons, some renovations
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- Lots of world exploration, more lore
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