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swwm_ammoitems_dlc.zsc
Replace 8-unit shell pickup with a 6-unit one.
2022-12-13 19:16:41 +01:00
swwm_blastin.zsc
Implement a "weapon bar" (optional).
2023-07-04 17:05:21 +02:00
swwm_blastin_fx.zsc
Major code refactoring. SWWMHandler could still use some more, though.
2021-02-27 23:59:40 +01:00
swwm_blueballs.zsc
Various changes related to items:
2022-10-28 16:49:14 +02:00
swwm_blueballs_fx.zsc
Sometimes plans change. DLC Weaponsets merged into one.
2022-03-05 18:26:20 +01:00
swwm_dlcweapons_canvas.zsc
Small visual tweaks to Mortal Rifle canvas.
2023-07-01 14:11:47 +02:00
swwm_dlcweapons_hud.zsc
Remove redundant second argument in various TexMan.CheckForTexture calls.
2022-09-30 12:53:56 +02:00
swwm_hammertime.zsc
Implement a "weapon bar" (optional).
2023-07-04 17:05:21 +02:00
swwm_hammertime_fx.zsc
Floating point quake intensities.
2023-01-14 18:06:52 +01:00
swwm_heavymahsheengun.zsc
Implement a "weapon bar" (optional).
2023-07-04 17:05:21 +02:00
swwm_heavymahsheengun_fx.zsc
Add freezetics support to all actors that need it.
2022-10-31 15:08:30 +01:00
swwm_mister.zsc
Remove branching from big biospark arcs (causes an odd visual bug at times).
2023-07-15 20:38:49 +02:00
swwm_mister_fx.zsc
Replace usage of ThinkerIterator and BlockThingsIterator in various places where we can instead loop through sector thing lists.
2023-07-29 13:15:34 +02:00
swwm_notashotgun.zsc
Implement a "weapon bar" (optional).
2023-07-04 17:05:21 +02:00
swwm_notashotgun_fx.zsc
Make all projectiles bounce/explode on skies.
2023-03-11 01:07:15 +01:00
swwm_rebolber.zsc
Update ammo drop/spawn behavior.
2022-07-30 16:17:11 +02:00
swwm_rebolber_fx.zsc
Major code refactoring. SWWMHandler could still use some more, though.
2021-02-27 23:59:40 +01:00
swwm_supermarioworld.zsc
Small Puntzer Gamma correction.
2022-12-06 00:29:36 +01:00
swwm_supermarioworld_fx.zsc
Major code refactoring. SWWMHandler could still use some more, though.
2021-02-27 23:59:40 +01:00
swwm_thiccbolts.zsc
Work on Mortal Rifle continues.
2022-09-10 22:16:22 +02:00
swwm_thiccbolts_fx.zsc
Major code refactoring. SWWMHandler could still use some more, though.
2021-02-27 23:59:40 +01:00
swwm_ultimate.zsc
Work on Mortal Rifle continues.
2022-09-10 22:16:22 +02:00
swwm_ultimate_fx.zsc
Sometimes plans change. DLC Weaponsets merged into one.
2022-03-05 18:26:20 +01:00