swwmgz_m/zscript/dlc1
Marisa the Magician 2bd1cb0657 Replace usage of ThinkerIterator and BlockThingsIterator in various places where we can instead loop through sector thing lists.
While in the latter case this may result in longer loops, it also reduces GC thrashing by not needing to allocate an iterator every time.
This also simplifies the DoBlast code as there is no longer a need to manually traverse portals vertically.
2023-07-29 13:15:34 +02:00
..
swwm_ammoitems_dlc.zsc Replace 8-unit shell pickup with a 6-unit one. 2022-12-13 19:16:41 +01:00
swwm_blastin.zsc Implement a "weapon bar" (optional). 2023-07-04 17:05:21 +02:00
swwm_blastin_fx.zsc Major code refactoring. SWWMHandler could still use some more, though. 2021-02-27 23:59:40 +01:00
swwm_blueballs.zsc Various changes related to items: 2022-10-28 16:49:14 +02:00
swwm_blueballs_fx.zsc Sometimes plans change. DLC Weaponsets merged into one. 2022-03-05 18:26:20 +01:00
swwm_dlcweapons_canvas.zsc Small visual tweaks to Mortal Rifle canvas. 2023-07-01 14:11:47 +02:00
swwm_dlcweapons_hud.zsc Remove redundant second argument in various TexMan.CheckForTexture calls. 2022-09-30 12:53:56 +02:00
swwm_hammertime.zsc Implement a "weapon bar" (optional). 2023-07-04 17:05:21 +02:00
swwm_hammertime_fx.zsc Floating point quake intensities. 2023-01-14 18:06:52 +01:00
swwm_heavymahsheengun.zsc Implement a "weapon bar" (optional). 2023-07-04 17:05:21 +02:00
swwm_heavymahsheengun_fx.zsc Add freezetics support to all actors that need it. 2022-10-31 15:08:30 +01:00
swwm_mister.zsc Remove branching from big biospark arcs (causes an odd visual bug at times). 2023-07-15 20:38:49 +02:00
swwm_mister_fx.zsc Replace usage of ThinkerIterator and BlockThingsIterator in various places where we can instead loop through sector thing lists. 2023-07-29 13:15:34 +02:00
swwm_notashotgun.zsc Implement a "weapon bar" (optional). 2023-07-04 17:05:21 +02:00
swwm_notashotgun_fx.zsc Make all projectiles bounce/explode on skies. 2023-03-11 01:07:15 +01:00
swwm_rebolber.zsc Update ammo drop/spawn behavior. 2022-07-30 16:17:11 +02:00
swwm_rebolber_fx.zsc Major code refactoring. SWWMHandler could still use some more, though. 2021-02-27 23:59:40 +01:00
swwm_supermarioworld.zsc Small Puntzer Gamma correction. 2022-12-06 00:29:36 +01:00
swwm_supermarioworld_fx.zsc Major code refactoring. SWWMHandler could still use some more, though. 2021-02-27 23:59:40 +01:00
swwm_thiccbolts.zsc Work on Mortal Rifle continues. 2022-09-10 22:16:22 +02:00
swwm_thiccbolts_fx.zsc Major code refactoring. SWWMHandler could still use some more, though. 2021-02-27 23:59:40 +01:00
swwm_ultimate.zsc Work on Mortal Rifle continues. 2022-09-10 22:16:22 +02:00
swwm_ultimate_fx.zsc Sometimes plans change. DLC Weaponsets merged into one. 2022-03-05 18:26:20 +01:00