swwmgz_m/zscript/items
Marisa the Magician e5e6ce619c Fix severe performance issues in large maps.
So... Remember that one decision I made about avoiding BlockThingsIterator as
much as possible? Turns out that was a stupid idea. There ARE situations where
it's better to iterate sector thinglists, yes, especially for things that are
NOT part of the blockmap, but in other cases, the excess allocations of new
iterators are a reasonable price to pay for the lower perf impact in extreme
cases, such as maps that have a gazillion sectors with gazillions of things in
them (I'm looking at you, UDMF mappers).
As a compromise, at least, in situations where the thinglists are needed, I did
add a sort of micro-optimization by implementing code to check if a bounding
box is inside a sector (would be nice if this was part of GZDoom itself, tho).
2023-12-19 11:46:29 +01:00
..
swwm_ammoextra.zsc Fix severe performance issues in large maps. 2023-12-19 11:46:29 +01:00
swwm_ammoitems.zsc Tiny rebalancing of Eviscerator and Hellblazer ammo caps. 2023-11-27 18:09:19 +01:00
swwm_ammospawn.zsc Try to make slot 5 ammo spawns more generous. 2023-12-09 09:35:09 +01:00
swwm_armor.zsc Some stuff that was missed. Also, fuck Hexen. 2022-10-28 17:36:03 +02:00
swwm_armor_filtered.zsc Some stuff that was missed. Also, fuck Hexen. 2022-10-28 17:36:03 +02:00
swwm_baseammo.zsc Small cleanup. More credits. 2023-09-24 23:35:48 +02:00
swwm_basearmor.zsc Make items drop in "Unreal style" from the player. 2023-07-01 14:12:36 +02:00
swwm_basehealth.zsc Make items drop in "Unreal style" from the player. 2023-07-01 14:12:36 +02:00
swwm_baseitem.zsc Make items drop in "Unreal style" from the player. 2023-07-01 14:12:36 +02:00
swwm_collectibles.zsc Some cleaning up. 2023-10-18 22:51:34 +02:00
swwm_collectibles_gesture.zsc An important rewrite that was a long time coming. 2023-03-17 13:30:04 +01:00
swwm_funstuff.zsc Fix incorrect ')' placement in chancebox spark unit requirement. 2023-11-29 10:26:35 +01:00
swwm_health.zsc Various changes related to items: 2022-10-28 16:49:14 +02:00
swwm_keys.zsc Make items drop in "Unreal style" from the player. 2023-07-01 14:12:36 +02:00
swwm_lamp.zsc Fix severe performance issues in large maps. 2023-12-19 11:46:29 +01:00
swwm_miscitems.zsc Consistently declare damagetypes as names. 2023-11-28 11:23:44 +01:00
swwm_powerups.zsc Fix severe performance issues in large maps. 2023-12-19 11:46:29 +01:00
swwm_powerups_vip.zsc Fix severe performance issues in large maps. 2023-12-19 11:46:29 +01:00