| .. |
|
Barrier.fp
|
Use PROJECTILE combo where needed, fixes some projectiles not triggering impact/pcross lines.
|
2020-05-28 17:17:14 +02:00 |
|
Fuzz.fp
|
Oh boy where do I even start:
|
2020-02-01 03:54:06 +01:00 |
|
Fuzz_Gray.fp
|
Oh boy where do I even start:
|
2020-02-01 03:54:06 +01:00 |
|
Ghostscreen.fp
|
Added various screen shaders, plus a bunch of other changes.
|
2020-03-02 14:41:28 +01:00 |
|
Glitch.fp
|
More "colorful" -noflat-. Kinsie's Test Map will use something else.
|
2020-08-03 20:36:43 +02:00 |
|
Grain.fp
|
More "colorful" -noflat-. Kinsie's Test Map will use something else.
|
2020-08-03 20:36:43 +02:00 |
|
Invinciscreen.fp
|
Added various screen shaders, plus a bunch of other changes.
|
2020-03-02 14:41:28 +01:00 |
|
JetSmoke.fp
|
Silver Bullet JET fully implemented.
|
2020-06-13 21:32:28 +02:00 |
|
LavaWarp.fp
|
Add PP shaders when submerged.
|
2020-09-01 18:10:34 +02:00 |
|
LogoAnimated.fp
|
Fix shader compiling
|
2020-06-17 08:19:40 +02:00 |
|
Ragescreen.fp
|
Added various screen shaders, plus a bunch of other changes.
|
2020-03-02 14:41:28 +01:00 |
|
Shinemap.fp
|
A whole lot of stuff, whew:
|
2020-01-30 22:58:10 +01:00 |
|
Shinemap_barrier.fp
|
Adjust Elemental Coating to look more like the SWWM Barrier.
|
2020-06-04 16:37:11 +02:00 |
|
Shinemask.fp
|
A whole lot of stuff, whew:
|
2020-01-30 22:58:10 +01:00 |
|
Shinemask_bright.fp
|
A whole lot of stuff, whew:
|
2020-01-30 22:58:10 +01:00 |
|
SilverScope.fp
|
Silver Bullet has reduced recoil when crouching (simulates using the bipod).
|
2020-06-16 22:08:08 +02:00 |
|
SlimeWarp.fp
|
Add PP shaders when submerged.
|
2020-09-01 18:10:34 +02:00 |
|
WaterWarp.fp
|
Add PP shaders when submerged.
|
2020-09-01 18:10:34 +02:00 |
|
YnykronSmoke.fp
|
Ynykron initial implementation (not functional).
|
2020-06-14 23:34:47 +02:00 |
|
ZoomBlur.fp
|
Adjustments and rebalances.
|
2020-08-17 00:03:30 +02:00 |