swwmgz_m/gldefs.funstuff

51 lines
1,022 B
Text

Brightmap Texture "models/SayaBean.png"
{
Map "models/SayaBean_bright.png"
}
Brightmap Texture "models/DemoPlush.png"
{
Map "models/DemoPlush_bright.png"
}
Brightmap Texture "models/DemoPlush2.png"
{
Map "models/DemoPlush2_bright.png"
}
Brightmap Texture "models/KirinPlush.png"
{
Map "models/KirinPlush_bright.png"
}
HardwareShader Texture "models/PerfectlyGeneric.png"
{
Shader "shaders/glsl/PerfectlyGeneric.fp"
}
Brightmap Texture "models/MothPlush.png"
{
Map "models/MothPlush_bright.png"
}
Brightmap Texture "models/Chancebox.png"
{
map "models/Chancebox_bright.png"
}
HardwareShader Texture "models/Chancebox.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/Chancebox_mask.png"
Texture "envtex" "models/envmap/silverenv.png"
Texture "rimtex" "models/envmap/silverrim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".7"
Define "RIMFACT" = ".9"
}
PointLight CHANCELIGHT
{
Color 1.0 0.7 0.2
Size 50
Offset 0 16 0
Attenuate 1
}
Object Chancebox
{
Frame XZW2 { light CHANCELIGHT }
}