- Quick Grenade function added. - Blow Kiss gesture added (+score bonus). - Fix Hellblazer not autoswitching ammo on empty reload. - Fix Eviscerator chunk glows not dying with the chunk itself. - Fix give cheat giving excess powerups/weapons inflating your score. - Fix dashing over bridge actors. - Fix dual Explodium Guns not autoswitching to single when dropping one from the inventory menu. - Adjust manual reload priority for dual Explodium Guns (gun with less bullets left will be reloaded first). - Add default binds for all actions.
1.3 KiB
1.3 KiB
Not so fundamental things during first beta:
- Extra Demolitionist animations (swimming, additional gestures)
- Quick grenade function (Explodium Mag)
- Fun options
- Omnibusting (all weapons can bust walls)
- Infinite fuel
- Confetti gibs
- Keen replacement
- Achievements
- Extra Demolitionist Menu tabs (radio, minigames)
- Collectables
Extra things for later:
- More art for custom intermission
- Commission fanart or something idk
- Draw some 4Komas myself
- Titlemap stuff
- A background with a bit more flair than just the fuzz shader
- Some sort of flyby featuring the Demolitionist booting up, closeups of weapons/items etc.
- Japanese localization
- Mod trailer video
- Rewrite the entire Demolitionist Menu code from the ground up to be more easily extensible and adapt to any window size
- Separate Demolitionist models for each weapon (will include DLC weapons too in the future)
Very extra things for the future:
- DLC
- Strife support
- Rewrite all the game's dialogue
- Rewrite all the shop systems and other things
- Rewrite the cutscenes
- Support for additional IWADs beyond the "main four"
- Hacx
- Chex Quest
- Freedoom
- Saya and Ibuki companion add-ons
- Modelled Monster/Decoration replacers for all IWADs done in the style of the mod