swwmgz_m/gldefs.hammer

11 lines
329 B
Text

HardwareShader Texture "models/CombatHammer.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/CombatHammer_mask.png"
Texture "envtex" "models/envmap/leadenv.png"
Texture "rimtex" "models/envmap/leadrim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = "1.2"
Define "RIMFACT" = "1.5"
Define "RIMSTEP" = ".4"
}