swwmgz_m/gldefs/dlc/quadravol.txt

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Text

// quadravol
Material Texture "models/Quadravol.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/Quadravol_mask.png"
Texture "envtex" "models/envmap/darkenv.png"
Texture "rimtex" "models/envmap/darkrim.png"
Texture "envtex2" "models/envmap/leadenv.png"
Texture "rimtex2" "models/envmap/leadrim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".4"
Define "RIMFACT" = ".6"
Define "RIMSTEP" = "0."
Define "ENV_TWOLAYER"
Define "ENVFACT2" = ".8"
Define "RIMFACT2" = ".9"
Define "RIMSTEP2" = ".2"
}
Material Texture "models/QuadLED.png"
{
Shader "shaders/glsl/CanvasProxy.fp"
Texture "scrtex" "QUADRLED"
}
PointLight QUADP1LIGHT
{
Color 1.0 0.5 0.1
Size 250
Attenuate 1
}
PointLight QUADP2LIGHT
{
Color 1.0 0.5 0.1
Size 300
Attenuate 1
}
PointLight QUADP3LIGHT
{
Color 1.0 0.5 0.1
Size 350
Attenuate 1
}
PointLight QUADPSLIGHT
{
Color 1.0 0.5 0.1
Size 150
Attenuate 1
}
Object QuadProj
{
Frame QFBL { light QUADP1LIGHT }
}
Object QuadProj2
{
Frame QFBL { light QUADP2LIGHT }
}
Object QuadProj3
{
Frame QFBL { light QUADP3LIGHT }
}
Object QuadProjSub
{
Frame QFBL { light QUADPSLIGHT }
}
Object QuadProjSub2
{
Frame QFBL { light QUADPSLIGHT }
}