swwmgz_m/lore
Marisa Kirisame 65db7e8367 0.9.8b release:
- Crouched gesture animations.
 - Proper crouch-jumping (now always enabled).
 - New fanart by Endie.
 - Swimming animations (also used by flight).
 - Hexen-style startup screen.
 - More model cleanup.
 - Prevent Wallbuster reload menu from opening on intermissions.
 - Intermissions now only handle fire and use for advance, to prevent some lil' accidents.
 - Holding altfire on intermissions hides ui elements, so the bg is fully visible.
 - Begin writing lore for collectibles (these will come in a couple updates).
 - Fix fuzz shader being affected by texture upscaling.
 - Enemies with >=1000 starting hp also can drop golden shells.
 - Explodium Gun no longer shows with a "1x" prefix on menus when single.
 - Player animation transition tweaks.
2020-09-24 14:05:04 +02:00
..
default 0.9.8b release: 2020-09-24 14:05:04 +02:00
es 0.9.5b release: Forgot to update the text files™. 2020-09-20 22:15:54 +02:00
ru hackaround for translators who don't do their job properly 2020-05-19 15:10:31 +02:00
.gitignore Made lore library easier to maintain. 2020-04-28 22:42:13 +02:00
build.sh Made lore library easier to maintain. 2020-04-28 22:42:13 +02:00
mklang.c Prepare for Polish localization. 2020-06-26 16:07:38 +02:00