swwmgz_m/shaders/glsl
Marisa Kirisame 65db7e8367 0.9.8b release:
- Crouched gesture animations.
 - Proper crouch-jumping (now always enabled).
 - New fanart by Endie.
 - Swimming animations (also used by flight).
 - Hexen-style startup screen.
 - More model cleanup.
 - Prevent Wallbuster reload menu from opening on intermissions.
 - Intermissions now only handle fire and use for advance, to prevent some lil' accidents.
 - Holding altfire on intermissions hides ui elements, so the bg is fully visible.
 - Begin writing lore for collectibles (these will come in a couple updates).
 - Fix fuzz shader being affected by texture upscaling.
 - Enemies with >=1000 starting hp also can drop golden shells.
 - Explodium Gun no longer shows with a "1x" prefix on menus when single.
 - Player animation transition tweaks.
2020-09-24 14:05:04 +02:00
..
Barrier.fp Use PROJECTILE combo where needed, fixes some projectiles not triggering impact/pcross lines. 2020-05-28 17:17:14 +02:00
Fuzz.fp 0.9.8b release: 2020-09-24 14:05:04 +02:00
Fuzz_Gray.fp 0.9.8b release: 2020-09-24 14:05:04 +02:00
Fuzz_GraySmall.fp 0.9.8b release: 2020-09-24 14:05:04 +02:00
Ghostscreen.fp Added various screen shaders, plus a bunch of other changes. 2020-03-02 14:41:28 +01:00
Glitch.fp More "colorful" -noflat-. Kinsie's Test Map will use something else. 2020-08-03 20:36:43 +02:00
Grain.fp More "colorful" -noflat-. Kinsie's Test Map will use something else. 2020-08-03 20:36:43 +02:00
Invinciscreen.fp Added various screen shaders, plus a bunch of other changes. 2020-03-02 14:41:28 +01:00
JetSmoke.fp Silver Bullet JET fully implemented. 2020-06-13 21:32:28 +02:00
LavaWarp.fp Add PP shaders when submerged. 2020-09-01 18:10:34 +02:00
LogoAnimated.fp Fix shader compiling 2020-06-17 08:19:40 +02:00
Ragescreen.fp Added various screen shaders, plus a bunch of other changes. 2020-03-02 14:41:28 +01:00
Shinemap.fp A whole lot of stuff, whew: 2020-01-30 22:58:10 +01:00
Shinemap_barrier.fp Adjust Elemental Coating to look more like the SWWM Barrier. 2020-06-04 16:37:11 +02:00
Shinemask.fp A whole lot of stuff, whew: 2020-01-30 22:58:10 +01:00
Shinemask_bright.fp A whole lot of stuff, whew: 2020-01-30 22:58:10 +01:00
SilverScope.fp Silver Bullet has reduced recoil when crouching (simulates using the bipod). 2020-06-16 22:08:08 +02:00
SlimeWarp.fp Add PP shaders when submerged. 2020-09-01 18:10:34 +02:00
WaterWarp.fp Add PP shaders when submerged. 2020-09-01 18:10:34 +02:00
YnykronSmoke.fp Ynykron initial implementation (not functional). 2020-06-14 23:34:47 +02:00
ZoomBlur.fp Adjustments and rebalances. 2020-08-17 00:03:30 +02:00