swwmgz_m/zscript/player
Marisa the Magician e5e6ce619c Fix severe performance issues in large maps.
So... Remember that one decision I made about avoiding BlockThingsIterator as
much as possible? Turns out that was a stupid idea. There ARE situations where
it's better to iterate sector thinglists, yes, especially for things that are
NOT part of the blockmap, but in other cases, the excess allocations of new
iterators are a reasonable price to pay for the lower perf impact in extreme
cases, such as maps that have a gazillion sectors with gazillions of things in
them (I'm looking at you, UDMF mappers).
As a compromise, at least, in situations where the thinglists are needed, I did
add a sort of micro-optimization by implementing code to check if a bounding
box is inside a sector (would be nice if this was part of GZDoom itself, tho).
2023-12-19 11:46:29 +01:00
..
swwm_player.zsc "exit at low hp" sectors now exit without dealing damage. 2023-08-25 18:16:07 +02:00
swwm_player_anim.zsc Experimental bob-synced footsteps in first person. 2023-03-03 20:23:17 +01:00
swwm_player_cheats.zsc Cleaning up. 2023-02-11 17:03:43 +01:00
swwm_player_extra.zsc Voodoo dolls should have blob shadows. 2023-08-17 20:19:55 +02:00
swwm_player_face.zsc Make Demo have a pained default expression at low HP. 2023-08-21 11:38:08 +02:00
swwm_player_fx.zsc Fix unexpected rip sounds in Heretic and Hexen. 2023-11-28 11:23:31 +01:00
swwm_player_inventory.zsc Reset weapon pickup voicelines only when inventory is wiped. 2023-11-27 15:44:23 +01:00
swwm_player_items.zsc Don't use inventory tokens for mapper-toggleable store/revive. Tokens are icky. 2023-02-18 11:54:30 +01:00
swwm_player_move.zsc Adjustments to dashing. 2023-11-26 16:32:09 +01:00
swwm_player_think.zsc Add secret difficulty for a dragon. 2023-10-16 14:00:46 +02:00
swwm_player_tick.zsc Fix severe performance issues in large maps. 2023-12-19 11:46:29 +01:00