- Fix score being reset on coop respawn. - Remove slight vertical offset of ground dash, not needed when we have NOFRICTION. - Disable stair downstepping while dashing. - Add crit sound for buttslams when they kill something. - Clean up some more stuff on map transitions (e.g.: dash/stomp canceling) - Korax messages show with a colored name now, for zazz. - Removed hitscan parrying, as it's odd and unpredictable. - Adjusted how wall detection works in dashes, should work better with stairs. - Allow down-dashes in mid-air when jumping is disabled, so you can still groundslam.
1.3 KiB
1.3 KiB
Not so fundamental things during first beta:
- Extra Demolitionist animations (swimming, additional gestures)
- Dual wielding Explodium Gun
- Quick grenade function (Explodium Mag)
- Fun options
- Omnibusting (all weapons can bust walls)
- Infinite fuel
- Confetti gibs
- Keen replacement (need ideas)
- Achievements
- Extra Demolitionist Menu tabs (radio, minigames)
- Collectables
Extra things for later:
- More art for custom intermission
- Commission fanart or something idk
- Draw some 4Komas myself
- Titlemap stuff
- A background with a bit more flair than just the fuzz shader
- Some sort of flyby featuring the Demolitionist booting up, closeups of weapons/items etc.
- Japanese localization
- Mod trailer video
- Rewrite the entire Demolitionist Menu code from the ground up to be more easily extensible and adapt to any window size
- Separate Demolitionist models for each weapon (will include DLC weapons too in the future)
Very extra things for the future:
- DLC
- Strife support
- Rewrite all the game's dialogue
- Rewrite all the shop systems and other things
- Rewrite the cutscenes
- Support for additional IWADs beyond the "main four"
- Hacx
- Chex Quest
- Freedoom
- Saya and Ibuki companion add-ons
- Modelled Monster/Decoration replacers for all IWADs done in the style of the mod