..
dlc1
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
2021-02-15 23:46:04 +01:00
dlc2
Cleanup of stuff and more prep work, first commit of 2021.
2021-01-02 18:41:02 +01:00
dlc3
Custom boss brain unconditionally kills all monsters on death.
2021-01-13 12:10:14 +01:00
swwm_libeye
Some skeletal work on stuff.
2019-12-23 21:52:09 +01:00
swwm_ammo.zsc
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
2021-02-15 23:46:04 +01:00
swwm_armor.zsc
I have no idea what I did here.
2021-02-10 18:39:08 +01:00
swwm_blazeit.zsc
Add option to force pistol starts.
2021-01-29 21:32:43 +01:00
swwm_blod.zsc
Detect when all clear levels get "uncleared" by newly spawning stuff.
2021-02-16 21:05:27 +01:00
swwm_cbt.zsc
Make lagged crosshair interpolation adapt to FPS.
2021-02-12 16:48:39 +01:00
swwm_common.zsc
Parry tweaks. Now parrying on the very first tic will always result in a "perfect parry".
2021-02-07 17:57:20 +01:00
swwm_compat.zsc
Reduce the 10 overlapping backpacks in Doom 2 MAP07 to one.
2021-02-17 09:37:08 +01:00
swwm_coordutil.zsc
Some skeletal work on stuff.
2019-12-23 21:52:09 +01:00
swwm_credits.zsc
Small things.
2021-01-26 15:20:34 +01:00
swwm_danmaku.zsc
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
2021-02-15 23:46:04 +01:00
swwm_deathlydeathcannon.zsc
Small things.
2021-01-26 15:20:34 +01:00
swwm_deepdarkimpact.zsc
Small things.
2021-01-26 15:20:34 +01:00
swwm_funstuff.zsc
More accurate music restoring for map un-clear.
2021-02-17 21:57:42 +01:00
swwm_handler.zsc
Remove global 50% damage reduction for players (a bit too cheap).
2021-02-18 20:53:28 +01:00
swwm_hdoom.zsc
Reattach headpats to revived actors.
2020-11-14 12:23:48 +01:00
swwm_health.zsc
I have no idea what I did here.
2021-02-10 18:39:08 +01:00
swwm_help.zsc
Small things.
2021-01-26 15:20:34 +01:00
swwm_hud.zsc
Mod keys now attach their replacements, which are hidden. This should fix a lot of dumb scripts that use CheckInventory to get keys.
2021-02-17 19:39:44 +01:00
swwm_hudextra.zsc
Propagate scale forcing to subtitles.
2020-11-04 12:02:02 +01:00
swwm_inter.zsc
Stat screen tweaks.
2021-02-01 23:09:04 +01:00
swwm_inventory.zsc
Allow certain items to be sold (but not bought).
2021-02-14 19:35:51 +01:00
swwm_jackhammer.zsc
Rebalances across the board once again.
2020-12-31 13:58:11 +01:00
swwm_kbase.zsc
Mod keys now attach their replacements, which are hidden. This should fix a lot of dumb scripts that use CheckInventory to get keys.
2021-02-17 19:39:44 +01:00
swwm_keys.zsc
Mod keys now attach their replacements, which are hidden. This should fix a lot of dumb scripts that use CheckInventory to get keys.
2021-02-17 19:39:44 +01:00
swwm_menus.zsc
DRLA Monsters compatibility.
2021-02-18 00:55:57 +01:00
swwm_player.zsc
Remove global 50% damage reduction for players (a bit too cheap).
2021-02-18 20:53:28 +01:00
swwm_powerup.zsc
Deathkings of the Dark Citadel support.
2021-02-11 23:25:16 +01:00
swwm_quaternion.zsc
Some extra things before I go to bed:
2020-02-04 02:43:39 +01:00
swwm_shame.zsc
Added NUTATCO bar model.
2020-11-05 18:43:05 +01:00
swwm_shot.zsc
Fix: Owner of corrode debuff may cease to exist sporadically, causing an abort.
2021-02-14 21:24:00 +01:00
swwm_sparkyboi.zsc
Biospark Carbine buff.
2021-01-23 18:21:49 +01:00
swwm_splode.zsc
Make lagged crosshair interpolation adapt to FPS.
2021-02-12 16:48:39 +01:00
swwm_tastytreat.zsc
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
2021-02-15 23:46:04 +01:00
swwm_thiccboolet.zsc
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
2021-02-15 23:46:04 +01:00
swwm_thinkers.zsc
Remove global 50% damage reduction for players (a bit too cheap).
2021-02-18 20:53:28 +01:00
swwm_title.zsc
Small things.
2021-01-26 15:20:34 +01:00
swwm_utility.zsc
Add Ynykron Crystal Rod model, just for fun.
2021-02-16 22:59:42 +01:00