swwmgz_m/TODO.md

1.5 KiB

Fundamental things before beta:

  • Ynykron Artifact altfire

Not so fundamental things during first beta:

  • Extra Demolitionist animations (swimming, additional gestures)
  • Dual wielding Explodium Gun
  • Quick grenade function (Explodium Mag)
  • Allow loading partial mags from spare bullets
  • Parrying for hitscan weapons (currently parrying only handles vanilla LineAttack)
  • Fun options
    • Omnibusting (all weapons can bust walls)
    • Infinite fuel
    • Confetti gibs
  • Keen replacement (need ideas)
  • Achievements
  • Extra Demolitionist Menu tabs (radio, pong minigame)
  • Collectables

Extra things for later:

  • More art for custom intermission
    • Commission fanart or something idk
    • Draw some 4Komas myself
  • Titlemap stuff
    • A background with a bit more flair than just the fuzz shader
    • Some sort of flyby featuring the Demolitionist booting up, closeups of weapons/items etc.
  • Japanese localization
  • Mod trailer video
  • Rewrite the entire Demolitionist Menu code from the ground up to be more easily extensible and adapt to any window size
  • Separate Demolitionist models for each weapon (will include DLC weapons too in the future)

Very extra things for the future:

  • DLC
  • Strife support
    • Rewrite all the game's dialogue
    • Rewrite all the shop systems and other things
    • Rewrite the cutscenes
  • Support for additional IWADs beyond the "main four"
    • Hacx
    • Chex Quest
    • Freedoom
  • Saya and Ibuki companion add-ons
  • Modelled Monster/Decoration replacers for all IWADs done in the style of the mod