swwmgz_m/gldefs/weapons/explodiumgun.txt

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Text

// explodium gun
Material Texture "models/ExplodiumGun.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/ExplodiumGun_mask.png"
Texture "envtex" "models/envmap/goldenv.png"
Texture "rimtex" "models/envmap/goldrim.png"
Texture "envtex2" "models/envmap/leadenv.png"
Texture "rimtex2" "models/envmap/leadrim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".3"
Define "RIMFACT" = ".4"
Define "RIMSTEP" = ".2"
Define "ENV_TWOLAYER"
}
Material Texture "models/ExplodiumGun_EmptyMag.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/ExplodiumGun_mask.png"
Texture "envtex" "models/envmap/goldenv.png"
Texture "rimtex" "models/envmap/goldrim.png"
Texture "envtex2" "models/envmap/leadenv.png"
Texture "rimtex2" "models/envmap/leadrim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".3"
Define "RIMFACT" = ".4"
Define "RIMSTEP" = ".2"
Define "ENV_TWOLAYER"
}