233 lines
5.3 KiB
Text
233 lines
5.3 KiB
Text
HardwareShader Texture "models/Shell_Gold.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/Shell_Gold_mask.png"
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Texture "envtex" "models/envmap/goldenv.png"
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Texture "rimtex" "models/envmap/goldrim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = ".6"
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Define "RIMFACT" = ".9"
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}
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HardwareShader Texture "models/Shell_Gold_Used.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/Shell_Gold_Used_mask.png"
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Texture "envtex" "models/envmap/goldenv.png"
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Texture "rimtex" "models/envmap/goldrim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = ".6"
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Define "RIMFACT" = ".9"
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}
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Brightmap Texture "models/SparksterAmmo.png"
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{
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map "models/SparksterAmmo_bright.png"
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}
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HardwareShader Texture "models/SparksterAmmo.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/SparksterAmmo_mask.png"
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Texture "envtex" "models/envmap/dekaenv.png"
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Texture "rimtex" "models/envmap/dekarim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = ".75"
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Define "RIMFACT" = ".9"
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}
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Brightmap Texture "models/Fabricator.png"
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{
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map "models/Fabricator_bright.png"
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}
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Brightmap Texture "models/Fabricator_Tier2.png"
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{
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map "models/Fabricator_bright.png"
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}
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Brightmap Texture "models/Fabricator_Tier3.png"
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{
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map "models/Fabricator_bright.png"
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}
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Brightmap Texture "models/Fabricator_Tier4.png"
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{
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map "models/Fabricator_bright.png"
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}
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HardwareShader Texture "models/Fabricator.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/Fabricator_mask.png"
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Texture "envtex" "models/envmap/silverenv.png"
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Texture "rimtex" "models/envmap/silverrim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = ".6"
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Define "RIMFACT" = ".8"
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}
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HardwareShader Texture "models/Fabricator_Tier2.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/Fabricator_mask.png"
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Texture "envtex" "models/envmap/silverenv.png"
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Texture "rimtex" "models/envmap/silverrim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = ".6"
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Define "RIMFACT" = ".8"
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}
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HardwareShader Texture "models/Fabricator.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/Fabricator_mask.png"
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Texture "envtex" "models/envmap/silverenv.png"
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Texture "rimtex" "models/envmap/silverrim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = ".6"
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Define "RIMFACT" = ".8"
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}
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HardwareShader Texture "models/Fabricator_Tier4.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/Fabricator_mask.png"
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Texture "envtex" "models/envmap/goldenv.png"
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Texture "rimtex" "models/envmap/goldrim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = ".8"
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Define "RIMFACT" = ".9"
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}
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Brightmap Texture "models/Embiggener.png"
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{
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map "models/Embiggener_bright.png"
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}
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Brightmap Texture "models/Embiggener_Tier2.png"
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{
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map "models/Embiggener_bright.png"
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}
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Brightmap Texture "models/Embiggener_Tier3.png"
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{
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map "models/Embiggener_bright.png"
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}
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Brightmap Texture "models/Embiggener_Tier4.png"
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{
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map "models/Embiggener_bright.png"
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}
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Brightmap Texture "models/Embiggener_Tier5.png"
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{
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map "models/Embiggener_bright.png"
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}
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HardwareShader Texture "models/Embiggener.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/Embiggener_mask.png"
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Texture "envtex" "models/envmap/redenv.png"
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Texture "rimtex" "models/envmap/redrim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = ".6"
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Define "RIMFACT" = ".9"
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}
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HardwareShader Texture "models/Embiggener_Tier2.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/Embiggener_mask.png"
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Texture "envtex" "models/envmap/greenenv.png"
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Texture "rimtex" "models/envmap/greenrim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = ".6"
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Define "RIMFACT" = ".9"
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}
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HardwareShader Texture "models/Embiggener_Tier3.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/Embiggener_mask.png"
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Texture "envtex" "models/envmap/bluenv.png"
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Texture "rimtex" "models/envmap/blurim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = ".6"
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Define "RIMFACT" = ".9"
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}
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HardwareShader Texture "models/Embiggener_Tier4.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/Embiggener_mask.png"
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Texture "envtex" "models/envmap/purpenv.png"
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Texture "rimtex" "models/envmap/purprim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = ".6"
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Define "RIMFACT" = ".9"
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}
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HardwareShader Texture "models/Embiggener_Tier5.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/Embiggener_mask.png"
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Texture "envtex" "models/envmap/iceenv.png"
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Texture "rimtex" "models/envmap/icerim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = ".6"
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Define "RIMFACT" = ".9"
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}
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PointLight GOLDSHELLLIGHT
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{
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Color 0.7 0.6 0.2
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Size 12
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Offset 0 16 0
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Attenuate 1
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}
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Object GoldShell
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{
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Frame XZW1 { light GOLDSHELLLIGHT }
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}
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PointLight SPARKUNITLIGHT
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{
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Color 0.25 0.15 0.3
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Size 20
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Offset 0 16 0
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Attenuate 1
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}
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Object SparkUnit
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{
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Frame XZW1 { light SPARKUNITLIGHT }
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}
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Object SparkUnit2
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{
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Frame XZW1 { light SPARKUNITLIGHT }
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}
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PointLight FABTIER1LIGHT
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{
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Color 0.0 0.3 1.0
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Size 30
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Offset 0 16 0
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Attenuate 1
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}
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PointLight FABTIER2LIGHT
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{
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Color 0.0 1.0 0.3
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Size 30
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Offset 0 16 0
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Attenuate 1
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}
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PointLight FABTIER3LIGHT
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{
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Color 1.0 0.3 0.0
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Size 30
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Offset 0 16 0
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Attenuate 1
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}
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PointLight FABTIER4LIGHT
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{
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Color 1.0 0.9 0.3
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Size 30
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Offset 0 16 0
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Attenuate 1
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}
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Object FabricatorTier1
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{
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Frame XZW1 { light FABTIER1LIGHT }
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}
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Object FabricatorTier2
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{
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Frame XZW1 { light FABTIER2LIGHT }
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}
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Object FabricatorTier3
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{
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Frame XZW1 { light FABTIER3LIGHT }
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}
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Object FabricatorTier4
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{
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Frame XZW1 { light FABTIER4LIGHT }
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}
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