| .. |
|
AnomRingies.png
|
Mykradvo Artifact implemented.
|
2021-03-17 20:16:17 +01:00 |
|
AnomTrail.png
|
Mykradvo Artifact implemented.
|
2021-03-17 20:16:17 +01:00 |
|
BaseBeam_a.3d
|
OK, a whole lot of stuff has happened.
|
2020-01-26 00:29:36 +01:00 |
|
BaseBeam_d.3d
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
BaseCube_a.3d
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
BaseCube_d.3d
|
Add extra frames to Hellblazer reload, to make it feel more natural.
|
2020-11-29 10:58:52 +01:00 |
|
BaseSphere_a.3d
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
BaseSphere_d.3d
|
Add extra frames to Hellblazer reload, to make it feel more natural.
|
2020-11-29 10:58:52 +01:00 |
|
BigBlast.png
|
Add option to only allow one emergency reboot per map (enforced on nightmare difficulties).
|
2021-03-21 00:57:23 +01:00 |
|
Black.png
|
OK, a whole lot of stuff has happened.
|
2020-01-26 00:29:36 +01:00 |
|
BlastMuz0.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
BlastMuz1.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
BlastMuz2.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
BlastMuz3.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
BlastMuz4.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
BlastMuz5.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
BlastMuz6.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
BlastMuz7.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
BlastMuz8.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
BlastMuz9.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
BlobShadow.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
BloodDrop1.png
|
Expand score to 64 bits (sort of).
|
2020-05-08 18:19:22 +02:00 |
|
BloodDrop2.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
BloodDrop3.png
|
Expand score to 64 bits (sort of).
|
2020-05-08 18:19:22 +02:00 |
|
BloodDrop4.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
CandyMuz0.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
CandyMuz1.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
CandyMuz2.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
CandyMuz3.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
CandyMuz4.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
CandyMuz5.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
CandyMuz6.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
CandyMuz7.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
CandyMuz8.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
CandyMuz9.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
CandyTrail.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
ChunkTrail.png
|
Eviscerator chunks leave visible trails, sparks also, sparkles from Ynykron singularity explosions too, this looks absolutely amazing let me tell ya.
|
2021-01-14 20:27:21 +01:00 |
|
ChunkTrail_Blue.png
|
Colored trails fun option.
|
2021-01-21 17:22:26 +01:00 |
|
ChunkTrail_Cyan.png
|
Colored trails fun option.
|
2021-01-21 17:22:26 +01:00 |
|
ChunkTrail_Green.png
|
Colored trails fun option.
|
2021-01-21 17:22:26 +01:00 |
|
ChunkTrail_Magenta.png
|
Colored trails fun option.
|
2021-01-21 17:22:26 +01:00 |
|
ChunkTrail_Red.png
|
Colored trails fun option.
|
2021-01-21 17:22:26 +01:00 |
|
ChunkTrail_TransBlue.png
|
Colored trails fun option.
|
2021-01-21 17:22:26 +01:00 |
|
ChunkTrail_TransPink.png
|
Colored trails fun option.
|
2021-01-21 17:22:26 +01:00 |
|
ChunkTrail_White.png
|
Colored trails fun option.
|
2021-01-21 17:22:26 +01:00 |
|
ChunkTrail_Yellow.png
|
Colored trails fun option.
|
2021-01-21 17:22:26 +01:00 |
|
DarkRays.png
|
OK, a whole lot of stuff has happened.
|
2020-01-26 00:29:36 +01:00 |
|
DarkRaysEnd.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
DarkRaysStart.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
DarkRaysStartEnd.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
DarkTrail.png
|
Eviscerator chunks leave visible trails, sparks also, sparkles from Ynykron singularity explosions too, this looks absolutely amazing let me tell ya.
|
2021-01-14 20:27:21 +01:00 |
|
EvisceratorMuz0.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
EvisceratorMuz1.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
EvisceratorMuz2.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
EvisceratorMuz3.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
ExploMuz0.png
|
OK, a whole lot of stuff has happened.
|
2020-01-26 00:29:36 +01:00 |
|
ExploMuz1.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
ExploMuz2.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
ExploMuz3.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
ExploMuz4.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
ExploMuz5.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
ExploMuz6.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
ExploMuz7.png
|
OK, a whole lot of stuff has happened.
|
2020-01-26 00:29:36 +01:00 |
|
ExploMuz8.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
ExploMuz9.png
|
OK, a whole lot of stuff has happened.
|
2020-01-26 00:29:36 +01:00 |
|
FancyTrail0.png
|
Ultrafancify ALL CLEAR visuals.
|
2021-02-09 18:40:56 +01:00 |
|
FancyTrail1.png
|
Ultrafancify ALL CLEAR visuals.
|
2021-02-09 18:40:56 +01:00 |
|
FancyTrail2.png
|
Ultrafancify ALL CLEAR visuals.
|
2021-02-09 18:40:56 +01:00 |
|
FancyTrail3.png
|
Ultrafancify ALL CLEAR visuals.
|
2021-02-09 18:40:56 +01:00 |
|
FancyTrail4.png
|
Ultrafancify ALL CLEAR visuals.
|
2021-02-09 18:40:56 +01:00 |
|
FancyTrail5.png
|
Ultrafancify ALL CLEAR visuals.
|
2021-02-09 18:40:56 +01:00 |
|
FancyTrail6.png
|
Ultrafancify ALL CLEAR visuals.
|
2021-02-09 18:40:56 +01:00 |
|
FancyTrail7.png
|
Ultrafancify ALL CLEAR visuals.
|
2021-02-09 18:40:56 +01:00 |
|
Flat_a.3d
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
Flat_d.3d
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
GoldMuz.png
|
OK, a whole lot of stuff has happened.
|
2020-01-26 00:29:36 +01:00 |
|
IAmError_a.3d
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
IAmError_d.3d
|
Add extra frames to Hellblazer reload, to make it feel more natural.
|
2020-11-29 10:58:52 +01:00 |
|
MCBeam.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
MCBeamS.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
MortalMuz.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
MRBolt.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
MRBoltS.png
|
Mortal Rifle fully implemented (oh my).
|
2022-09-28 21:00:24 +02:00 |
|
MRMuz0.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
MRMuz1.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
MRMuz2.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
MRMuz3.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
MuzTest.png
|
More Mortal Rifle progress. Precision Shot partially implemented.
|
2022-09-13 21:25:06 +02:00 |
|
NewSparkMuzK.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
NewSparkMuzN.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
NewSparkMuzNK.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
NKGrad.png
|
Plasma Blaster base model done.
|
2022-10-20 19:51:25 +02:00 |
|
NKRim.png
|
Plasma Blaster base model done.
|
2022-10-20 19:51:25 +02:00 |
|
NKRing.png
|
Plasma Blaster base model done.
|
2022-10-20 19:51:25 +02:00 |
|
PlasmaTracer.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
PlasmaTrail.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
PuntzerMuz0.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
PuntzerMuz1.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
PuntzerMuz2.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
PuntzerMuz3.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
PuntzerMuz4.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
PuntzerMuz5.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
PuntzerMuz6.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
PuntzerMuz7.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
QuadMuz0.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
QuadMuz1.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
QuadMuz2.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
QuadMuz3.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
QuadMuz4.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
QuadMuz5.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
QuadMuz6.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
QuadMuz7.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
QuadMuz8.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
QuadMuz9.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
RailMuz0.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
RailMuz1.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
RailMuz2.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
RailMuz3.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
RayTracer.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
RayTrail.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
SaltBeam.png
|
Dragon's Breath and Kinylum Saltshot added.
|
2020-02-27 23:20:16 +01:00 |
|
SaltBeamS.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
SheenMuz0.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
SheenMuz1.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
SheenMuz2.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
SheenMuz3.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
SheenMuz4.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
SheenMuz5.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
SheenMuz6.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
SheenMuz7.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
SheenTracer.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
Shockwave.png
|
Add wall/ceiling bumping when dashing.
|
2020-09-11 16:20:58 +02:00 |
|
ShotgMuz.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
ShotgMuzSalt.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
SilverMuz.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
SparksterBeam.png
|
Some more lore updates, plus small fixes.
|
2020-05-15 13:32:10 +02:00 |
|
SparksterBeamS.png
|
Some more lore updates, plus small fixes.
|
2020-05-15 13:32:10 +02:00 |
|
SparksterMuz.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
SparksterVent_a.3d
|
Finally managed to render that goddamn vent smoke.
|
2020-04-23 05:07:30 +02:00 |
|
SparksterVent_d.3d
|
Global poly re-sort pass, why not.
|
2020-06-13 23:35:07 +02:00 |
|
UltimaMuz0.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
UltimaMuz1.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
UltimaMuz2.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
UltimaMuz3.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
UltimaTrail.png
|
Itamex Hammer fully implemented.
|
2022-08-12 14:48:33 +02:00 |
|
UnitSphere.obj
|
Splash dmg overhaul, infinitely better than A_Explode.
|
2020-07-30 11:09:56 +02:00 |
|
VentSmoke0.png
|
Finally managed to render that goddamn vent smoke.
|
2020-04-23 05:07:30 +02:00 |
|
VentSmoke1.png
|
Finally managed to render that goddamn vent smoke.
|
2020-04-23 05:07:30 +02:00 |
|
VentSmoke2.png
|
Finally managed to render that goddamn vent smoke.
|
2020-04-23 05:07:30 +02:00 |
|
VentSmoke3.png
|
Finally managed to render that goddamn vent smoke.
|
2020-04-23 05:07:30 +02:00 |
|
VentSmoke4.png
|
Finally managed to render that goddamn vent smoke.
|
2020-04-23 05:07:30 +02:00 |
|
VentSmoke5.png
|
Finally managed to render that goddamn vent smoke.
|
2020-04-23 05:07:30 +02:00 |
|
VentSmoke6.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
VentSmoke7.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
VentSmoke8.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
VentSmoke9.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
VentSmoke10.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
VentSmoke11.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
VentSmoke12.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
VentSmoke13.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
VentSmoke14.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
VentSmoke15.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
VentSmoke16.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
VentSmoke17.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
VentSmoke18.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
|
2021-01-30 22:56:20 +01:00 |
|
VentSmoke19.png
|
OptiPNG pass with -o7 -zm1-9, just for fun.
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2021-01-30 22:56:20 +01:00 |
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VentSmoke20.png
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OptiPNG pass with -o7 -zm1-9, just for fun.
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2021-01-30 22:56:20 +01:00 |
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VentSmoke21.png
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OptiPNG pass with -o7 -zm1-9, just for fun.
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2021-01-30 22:56:20 +01:00 |
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VentSmoke22.png
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Finally managed to render that goddamn vent smoke.
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2020-04-23 05:07:30 +02:00 |
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VentSmoke23.png
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Finally managed to render that goddamn vent smoke.
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2020-04-23 05:07:30 +02:00 |
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VortexArc.png
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Optimize my PNGs senpai.
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2020-06-21 21:46:29 +02:00 |
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VortexArcS.png
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Optimize my PNGs senpai.
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2020-06-21 21:46:29 +02:00 |
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WarpBeam2_a.3d
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Mykradvo Artifact implemented.
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2021-03-17 20:16:17 +01:00 |
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WarpBeam2_d.3d
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Mykradvo Artifact implemented.
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2021-03-17 20:16:17 +01:00 |
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WarpBeam3_a.3d
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Mykradvo Artifact implemented.
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2021-03-17 20:16:17 +01:00 |
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WarpBeam3_d.3d
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Mykradvo Artifact implemented.
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2021-03-17 20:16:17 +01:00 |
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WarpBeam_a.3d
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Push to master all the current WIP stuff in 0.9.11b:
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2020-10-20 11:37:14 +02:00 |
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WarpBeam_d.3d
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Add extra frames to Hellblazer reload, to make it feel more natural.
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2020-11-29 10:58:52 +01:00 |
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YBeam.obj
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Make YBeam model actually 1 unit tall, to avoid confusion.
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2022-11-22 13:40:08 +01:00 |