swwmgz_m/gldefs.sheenhmg

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Text

HardwareShader Texture "models/SheenLED.png"
{
Shader "shaders/glsl/CanvasProxy.fp"
Texture "scrtex" "SHEENLED"
}
PointLight SHEENTLIGHT
{
Color 1.0 0.7 0.2
Size 200
Attenuate 1
}
Object SheenTrail
{
Frame "XZW1" { light "SHEENTLIGHT" }
}