swwmgz_m/shaders/glsl
Marisa Kirisame 978f0967a0 More "colorful" -noflat-. Kinsie's Test Map will use something else.
Added full dummy sprite frames to fix up some weird glitches.
2020-08-03 20:36:43 +02:00
..
Barrier.fp Use PROJECTILE combo where needed, fixes some projectiles not triggering impact/pcross lines. 2020-05-28 17:17:14 +02:00
Fuzz.fp Oh boy where do I even start: 2020-02-01 03:54:06 +01:00
Fuzz_Gray.fp Oh boy where do I even start: 2020-02-01 03:54:06 +01:00
Ghostscreen.fp Added various screen shaders, plus a bunch of other changes. 2020-03-02 14:41:28 +01:00
Glitch.fp More "colorful" -noflat-. Kinsie's Test Map will use something else. 2020-08-03 20:36:43 +02:00
Grain.fp More "colorful" -noflat-. Kinsie's Test Map will use something else. 2020-08-03 20:36:43 +02:00
Invinciscreen.fp Added various screen shaders, plus a bunch of other changes. 2020-03-02 14:41:28 +01:00
JetSmoke.fp Silver Bullet JET fully implemented. 2020-06-13 21:32:28 +02:00
LogoAnimated.fp Fix shader compiling 2020-06-17 08:19:40 +02:00
Ragescreen.fp Added various screen shaders, plus a bunch of other changes. 2020-03-02 14:41:28 +01:00
Shinemap.fp A whole lot of stuff, whew: 2020-01-30 22:58:10 +01:00
Shinemap_barrier.fp Adjust Elemental Coating to look more like the SWWM Barrier. 2020-06-04 16:37:11 +02:00
Shinemask.fp A whole lot of stuff, whew: 2020-01-30 22:58:10 +01:00
Shinemask_bright.fp A whole lot of stuff, whew: 2020-01-30 22:58:10 +01:00
SilverScope.fp Silver Bullet has reduced recoil when crouching (simulates using the bipod). 2020-06-16 22:08:08 +02:00
YnykronSmoke.fp Ynykron initial implementation (not functional). 2020-06-14 23:34:47 +02:00